(Suspense of weird rules, imagination, national luck, system, cool article) Strangeness has arrived, and the world has fallen into a death game with weird rules.
If you follow the rules, you will escape death; if you break the rules, you will definitely die.
This is the consensus that all mankind has achieved at the cost of hundreds of millions of lives.
Until Lin Mo traveled through time.
He is bound to the [Rule Designer System]——
While others were racking their brains to find a way to survive in the dungeon, he was arrogantly changing the rules in the dungeon.
S-level hospital copy, mortality rate 100%.
The nurse makes rounds at midnight, and the patient in bed 4 will die.
Lin Mo took a pen and added a sentence on the rule wall:
[This hospital cancels unlucky numbers, and all bed numbers with "4" are automatically regarded as "14". Happy hospital stay.
That night, the nurse smiled at him: "Bed 14, good night."
The live broadcast room went crazy.
S-level homestay copy, rules: must call "Mom and Dad", must always smile.
Lin Mo silently took out his pen:
[This family supports "parent-child relationship mediation" and allows the expression of negative emotions.
The weird smiles of the family of three broke on the spot.
While other chosen ones were still begging for the rule book, Lin Mo had already written the V2.0 Version update announcement in the background.
Later, the "Designers Association" that created the world of ghost stories finally couldn't sit still——
They sent an invitation letter to Lin Mo.
It's not for him to follow the rules.
He was asked to go back to work.
"I heard that you are a product manager?"
"What a coincidence, we are short of someone to change our needs."
Reader comments
The first half is okay. The second half is a bit like a book. Many words are repeated. For the daily chapter, shouldn't the protagonist be allowed to enter more dungeons of ghost stories, and then fight bosses, leaving a few chapters for the daily chapters? It's okay. Does anyone find the second half boring? The plot is repetitive, and there are no new crises to deal with. It's very warm and tedious.
The first half is okay. The second half is a bit like a book. Many words are repeated. For the daily chapter, shouldn't the protagonist be allowed to enter more dungeons of ghost stories, and then fight bosses, leaving a few chapters for the daily chapters? It's okay. Does anyone find the second half boring? The plot is repetitive, and there are no new crises to deal with. It's very warm and tedious.
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