When the neural signals of the brain-computer interface penetrate the barriers between reality and history, and when the bells of the Forbidden City ring in the first year of Chongzhen's reign in the immersive game, a game about redemption and struggle has a new starting point. "Mountains and Rivers: Late Ming Dynasty", a simulation game that claims to "restore every inch of history", drags Lin Yan, a graduate student who is deeply involved in the history of the late Ming Dynasty, into the last years of the dynasty that was riddled with holes, and gives him an identity that no one can match: Emperor Chongzhen Zhu Youjian.
He holds the script of history, but is trapped in the shackles of reality. Knowing the tragedy of Yuan Chonghuan, it is difficult to get rid of Chongzhen's suspicion; he understands the power of the peasant uprising, but he is unable to immediately heal the scars left by harsh government and famine; he sees clearly the eagerness of Hou Jin, but he has to face the desperate situation of empty treasury and depleted armaments. The game gives him the cruelest privilege: to commit suicide and restart, starting over from the beginning of his life, retaining all memories and experiences, but unable to allow the people, events, and situations in the game to have any resonance.
There is no if in history, but the game gives a chance to "do it over again". But when obsession takes root, when the boundary between games and reality gradually blurs, the mission to turn the tide from collapse is to redeem the Ming Dynasty, or to redeem myself who has repeatedly struggled in the torrent of history? This governance simulation that spans time and space will eventually reveal the answer through restarts and decisions.