I can see the progress bar of contamination.
Not dungeon walkthroughs, not monster health bars: it shows the mutations taking place inside every person.
From F-rank dungeons to SSS-rank disasters, from novice to legendary player, everyone can see those things. Only I can see the bar going from 0 to 100: incubation, manifestation, mutation, abyss, all the way to the point of no return.
Every time I use my ability, the mutation patterns on my arm spread another inch. Every person I save pushes the progress bar one step forward. My teammates start looking at me strangely, the authorities put me under surveillance, and the “will of contamination” hiding behind the dungeons awaits my final choice.
This is not a story about a hero rising to greatness.
It’s the story of one person searching for the truth before mutation consumes him completely: why the dungeons appeared, the curse of irreversible contamination, and every price I must pay.
At 300,000 words, contamination seeps into reality.
At 600,000 words, the authorities collapse and self-governing organizations rise.
At 1,000,000 words, I begin to think in ways no human should.
At 1,300,000 words, the progress bar nears 90%.
At 1,500,000 words, the progress bar reaches 99%.
Before I become a monster, I have to find a way to coexist with mutation. Not to save the world, but to prove this: when humanity has been stripped away until only one last sliver remains, what is that sliver?
Poisonous, very poisonous