Let's talk about the conclusion first: I made the game too real, and the players were more involved than me. Now I'm a little scared.
I designed a novice mission, thinking of placing two or three mice to let the players get familiar with the operation.
As a result, the giant radiated rats in the ventilation duct multiplied and turned into a nest of twenty-seven rats.
Player: "Damn it! It started in hell mode! This game producer understands us hardcore gamers!"
I found that the shelter had insufficient energy and the clones were slowly repaired, so I set a 24-hour death penalty.
As a result, the first player to die, "Mad Dog," almost jumped out of bed with excitement.
Player: "You can still experience phantom pain even after death! This game sold for 10,000 yuan and lost money! I would like to call it a masterpiece!"
I saw that the shelter was about to be invaded by monsters, so I could only issue an epic mission of "Delete the file if it fails", hoping to force them to do their best.
As a result, not only were the players not scared away, but they voluntarily raised funds to equip the elite team with all their resources.
Player: "Brothers! Let the server leader lead the team, ordinary players come on! For the open beta! Rush!"
No, please calm down!
That would really kill someone! Although it's not you who died!
Watch as they rush towards the Radiant Beasts shouting "For the Glory of the Northern God"...
I feel like this game will be ruined by these lunatics sooner or later!
Reader comments
It's a bit like this game and it's too real. I can only say it's a bit like it. This game feels like a story to me, and this book feels like reading a system message, like how many people were injured by killing a certain monster in a game, how many contribution points a team found in exchange for what resources they brought back, and how many contribution points they found in exchange for the indigenous survivors they brought back to build a city. There is no sense of story.
It's a bit like this game and it's too real. I can only say it's a bit like it. This game feels like a story to me, and this book feels like reading a system message, like how many people were injured by killing a certain monster in a game, how many contribution points a team found in exchange for what resources they brought back, and how many contribution points they found in exchange for the indigenous survivors they brought back to build a city. There is no sense of story.