In the near future, in 2045, "Xingyan Technology", the world's top technology company, launches the first full-sensory holographic neural directly connected online game "Shiguangxu", completely breaking the barriers between virtuality and reality - in-game output can be directly exchanged for real currency, players' creative ratings are bound to social credit points, and top creators can enjoy exclusive privileges such as medical care and education. This holographic online game, which carries the original intention of "co-creation by all people", was supposed to be a stage for ordinary people to counterattack, but it has gradually been controlled by the plutocratic forces and turned into a tool for capital to make money. Mainstream professions are monopolized, niche gameplays are squeezed out, ordinary players are struggling, and those abandoned professions that are judged to be "useless" don't even have room to survive.