
Why Is This Card Game Not Turn-Based?
这个卡牌游戏为什么不是回合制
- Status
- Ongoing
- Length
- 991k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Audience
- Male
- Updated
- 2d ago
- Source
- Fanqie
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In booklists 7
If You Want to See Cards, You Can Make Cards or Royal Cards.
Don't let Chinese mythology break up, don't let it be a system, I really can't stand this kind of thing
Looking for Card Books, Nice Card Books!
Card maker, drawing cards and the like, serious shortage of books
I'm Looking for Someone to Make Cards. I've Recently Become Obsessed with Card Making.
Card making + King, card making + lol, card making + Pokémon, card making + historical figures, card making + Genshin Impact, card making + comprehensive comic. The score is preferably 8.0 Or above, please🙏🏻
The Most Promising New Book in 2026, Definitely Rated Above 9.9! ! !
I want to see content similar to "The Battle for Hegemony in Troubled Times Begins with Summoning Xiang Yu, the Overlord of Western Chu". 1. New book 2. Definitely has potential 3. Not a work on the list 4. The characters have online IQ, the plot is smooth, and the battles are exciting. 5. The final work. 6. The theme is martial arts or
Looking for a Card Novel, a Novel in Which the World Uses Cards as a Power System
Card making
Are There Any Pure Card-Based Novels About the World of Cards, Using Cards to Summon or Release Skills?
Comprehensive Collection of All Card Categories (Spare Bookshelf)
I want to read a book like "The End of the World: My Magic Card Maker Sells Cards to Cut Leeks".





























Although the progress is a bit slow, the author has written his own unique style, which is very distinctive, and he has slowly improved his deck. The disadvantage is that he cannot change the deck, and it feels like there is no diversity. He can only go all the way to the Angel deck. It feels like the plot is too stretched and the pacing is too obvious. I won the championship bonus of tens of thousands and can't use it. There are no blank cards. There is no improvement in the five chapters after the championship. The weakness of the deck is that it is afraid of AOE and it has not been solved. The Angel deck naturally occupies a certain size, and its data is a little weaker than other decks. This is nothing in itself. The offense and defense can be improved in other ways. It mainly depends on the card effect. It seems that the deck cannot be changed. It seems that the protagonist can only use the Angel deck. It is too single. It feels too monotonous if the deck cannot be changed. Instead, the 20-card deck is not very exciting. I still can't understand that after winning the championship, I should get bonuses to buy cards and improve my deck severely, especially if it has obvious weaknesses. Now I don't feel like I won the game and there is no positive feedback. This is quite speechless. Let's change the rating. 2 Stars is really not enough. If you exclude the battles with a single deck, it's quite interesting overall. However, the deck is too single and it feels repetitive. It will be interesting to release a new deck after graduation. Love the part about designing the Fallen Angel deck
Very good so far! Except for some nonsense related to the fourth wall at the beginning, and sometimes the author doesn't like segmentation in the early stage (especially related to card effects), there are no big surprises. The advantage is that the logic is clear and can be understood by novices, and the plot has no particularly huge poisonous points. After all, I have never played Yu-Gi-Oh!, Hearthstone, I don't know about Shadow Verses, and I have never played Clash of Clans... The only thing I can understand here is the content related to Rock Kingdom and Pokémon (actually I just like to read card fanfics. I have followed several books at the starting point next door and they are all eunuchs, and now I only have one copy left... In short, except for the inexplicable one-way emotional line in the middle and the angel's rescue when the mental strength is insufficient, everything is stable and good, but it feels that the world view has not been fully developed. Looking forward to the follow-up! That's right, it always feels like it's not exciting enough. The bond between the card player and the card has not yet developed. The protagonist doesn't feel like he has many friends, nor is he an old enemy who can play cards with him...
Great card battle. The only drawback is that as someone who plays Yu-Gi-Oh, I still hope to see the protagonist have more soul and be more middle-class. The plot is a bit awkward, but the cards are really great. The writing is a bit awesome. It feels like I was reading an online game article for the first time. It's just that the game type is different, that one is legendary. This is a card. It hit my favorite spot. Modified in 6.15. The plot is really mediocre, but the card battles become more exciting the more you watch them. It's even more amazing than when I first watched the Yu-Gi-Oh fanfic when I wasn't into Yu-Gi-Oh.
It is a very good development, and it is obvious that the author has thought about the world view. Under the premise of accepting the setting of cards, there are almost no abrupt things in the article, including the construction of the protagonist's advantages, thinking and plot development. Including the part about the original protagonist, it is a sudden turning point, but the construction of the plot is above the passing line, and it is excellent as a beginning to expand the world view. "Angel... Awesome!" But the writing structure needs to be optimized. A lot of dishes are too scary together.
It is not recommended for people who simply like to watch professional deck duels. It can be seen that the author is deliberately controlling the intensity. The most written thing in this book is the protagonist's thoughts on card making and card grouping. The opponent's card author also worked hard. If you want to enjoy looking at careers in the early stage, forget it. The author lets the protagonist draw a bunch of cards, which is too big a step. Omitting the process of the protagonist making cards makes it feel like the protagonist has become too strong. In the past, card making was used to expand the world view, but now it is just to let the protagonist defeat the opponent in seconds. The relationship between the protagonist and the cards is separated. It's broken. Before, it felt like the protagonist understood the story of the cards and became stronger after going through trials. Now new cards suddenly appear, the plot suddenly accelerates, and the rhythm of the entire story is destroyed. The show is full of Riddlers, and the villain's appearance is revealed after 200 chapters. There was no foreshadowing before, and I thought the male protagonist was the most likely to cause harm.
It looks good. It's finally not a mythical card like the Great Sage. Come on, good luck
Anyway, it seems pretty good so far, and it suits my taste. However, some of the male protagonists I saw only play angel cards. However, when the male protagonists create cards, they always give me a feeling that there are only female angels in heaven. I am more looking forward to the kind of male angels who wear sacred full-body armor and hold swords in the future, or some relatively well-known angels, such as Michael and fallen angels. They should also be considered angels, including Lucifer. It's a bit small, but it suits my taste. I should have found this book because it didn't have a female protagonist. Looking at the all-female angel card in the male protagonist's hand, I always felt like sighing.
Although the writing style is obviously male, the tone of voice is cold and humorous without being too outrageous. There are stereotyped characters but it is harmless, and the logic is very smooth. Even though the people in the card fighting world are generally weak and have low card skills, the protagonist is not mindless and forcibly crushed but has personal growth. The serious narrative construction ideas and the occasional joke rhythm are very easy to adjust. The readability is very high. Even as a female card game player who doesn't even understand the terminology, the reader can read smoothly. I say the author It's really interesting, don't you understand... Of course, in terms of the world view, this overly realistic physics engine-based card fighting setting must have a flaw that is difficult to convince the public. The reader's view of the playability of the cards and the hope that the characters in the book can use benign bugs (e. G. How to use weapons to get rid of them) may not be the same as the author (and the protagonist). This is also something that can be discussed, but I think the flaws are not concealed and do not affect the evaluation of this book as a well-written book from the perspective of genre literature.
New book, finished reading, five stars for encouragement. This is the first time I read a novel of this type. Apart from 3D card battles, there are no other supernatural phenomena, which is a bit new to me. Because the protagonist is immersed in the card battle, has goals and actions, so even if I don't understand anything, I can be led along by the protagonist and watch with gusto.
The writing is very good, and I have to admire the author's composition. I have played many card games. When I first played Harry Potter, I thought this kind of card battle was more interesting. However, the universal spell cards can be used to organize some behind-the-scenes plots. There are reasons for the popularity of universal spells in each region. For example, the cold snow mirror creature in the north has a large output, so cards that remove the cold or use the cold are popular. In addition, when playing in the sky As for messengers, in fact, fallen angels are also angels, and there are more evil gods with more evil eyes. Our Yu-Gi-Oh is even more weird-looking, and they are basically angels. This word is also related to heaven and generally refers to the messengers from heaven, such as Wang Xuance. It depends on the author's development of this word. The most interesting thing about this kind of novel is the card-making part of the protagonist, and the process of gradually becoming a systematic card set. Looking forward to continued updates
It feels surprisingly good. I have read a lot of cards, and this one is very good so far. If it is a turn-based game as seen before, it will inevitably become storyteller and the effects will become more and more complex, thereby losing the fun of the game; if it is not a turn-based game, it will fall into a vicious cycle where the cards themselves are of little use. There are really not many people who can combine the two, I hope to keep it that way.
Two characters were originally created, but they were lost later. Now, except for the protagonist, the rest are NPCs. When the NPCs appear later, I don't even know who they are when their names are mentioned. If you can't write about daily interpersonal relationships, you can write about secret realms. After all, what you get from them is not the focus, the main thing is what stories are in the secret realms.
Different from most mainstream card novels, this book combines the gameplay of most mainstream card games on the market to create its own gameplay. The card sprite settings of Yu-Gi-Oh!, The cost settings of games such as Hearthstone, the card placement of Clash Royale, the movement of the protagonist of Harry Potter, and several card players can easily see Shadow's card body, deck construction and playing ideas. In short, at present, the subject matter of this book is basically unprecedented. This is a completely new track, and the author shows no signs of illness. As of the publication of this review, there are no obvious flaws in this book except that it is not enough to read. I have to say that the author made some inappropriate jokes in the novel earlier, and I hope that there will be a patch in the future to make things right. Anyway, looking forward to the follow-up.
Liangcao, there are many styles of card battles, and they are very flexible and require skills. However, the pace is relatively slow. The protagonist only started fighting for the first time after more than 20 chapters. As of the latest 60 chapters, he has only printed a card once. Slow down, but the content is still there. There are weapons, evolution, angel field, frost, arcane, and fire. It can be seen that the author wants to spread out slowly.
It's a great card story. Although the general plot is about playing cards, playing games, and going to school, the characters in the author's writing are very delicate and the author's own composition is quite complex. [Look at it carefully] It's interesting to see all kinds of familiar card jokes. However, although it is labeled as having no heroine, do you really not consider the sister who controls the dead sister? [Look at it carefully][You taste it carefully]
Five-star encouragement, the setting is finally a bit new, but the pace is a bit slow, and the card formation only started in Chapter 25. Then the description of the battle feeling may not be clear, maybe because of the real-time battle, not the turn-based system.
So far, so good. I hope the protagonist will have the opportunity to use other decks in the future. When Angel goes all the way to black, it will feel like the protagonist lives for others. The card battle is good and the plot progresses well, but at this point it feels like the protagonist can be renamed Huo Chunhua.
Not bad, not bad, I immediately thought of a bunch of underworld cards. For example, Angel Stone Statue, 7 cost, 0/700, -3 costs when Broken Wing Angel (or Ace) is on the field. For every angel that has +100 health, if it is not destroyed after 1 minute, it will give all angels +100 health (including yourself), and if it exceeds, +100 armor, and it can be present for 3 minutes. When destroyed, the main combatant will recover 200 blood. There is also Fallen Sanctuary, which is 12costs and -5costs when the Broken Wing Angel is present. It can convert all angel-attribute followers into demonic attributes and cause 300 damage to all followers in the light camp (without dark attributes). The demonic attribute can give the holder +100 attack, and at the same time, it can convert 200 health points into 100 attack points. If only 200 health points are converted into attacks, it will enter the judgment after launching the attack. If the attack succeeds, +100 health points will be gained. If the attack fails, death will occur.
It's quite interesting, but the female protagonist clearly stated that she likes the male protagonist, even though it's non-CP, and I recently saw a novel without a female protagonist, and the female protagonist clearly stated that she likes the male protagonist. I suspect it's to leave a gap, and it will be very convenient if I want to change the novel to have a female protagonist in the future. I've seen that type of novel with a female protagonist before. If you really want to have no female protagonist, why would you arrange for a woman to fall in love with the male protagonist? This is not reality. The novel is arranged by the author. And some people say that the lack of a female protagonist does not mean that the male protagonist has no partner. I don't know what the author means.
——Chapter 237 when commenting Those who like to see original cards. The Double King Duel designed by the author has its own characteristics. Although it can see the shadow of card games on the market, the real-time battle is relatively new. Kind of like a cross between Royalty and Hearthstone. The author will create his own card deck. I will learn from the routine ideas of existing games on the market, and then make certain adaptations according to the characteristics of my own two-king duel game. The story is weak. Most of it is designing cards and brain-testing strength. But it also laid a lot of groundwork, waiting for future updates.
The content is novel, the rhythm is substantial, interesting and humorous, and the content is humorous and niche. The following are the cards I want to provide, a trump card and a common card. My idea is to develop it in the direction of circus or poker, but both of them are quite eye-catching. Ace: Imp card (in poker). Effect: When this follower enters the field, one of the following effects is randomly triggered; Hat Magic "randomly summons a follower that has appeared in the current game except itself; disappears out of thin air" "specifies a follower to make it disappear"; risk benefit "causes 400 points of damage to the main combatant, and adds 200 attack points to itself. Hit power and lifesteal"; double surprise "summons a copy of this minion (low probability)"; Joker "will have nothing but a grander appearance"; Ace "puts a big ghost card into your hand" (Anecdote: Cheers or fear, I am too deep into the game and don't care about my audience) Regular Card: Again. Effect, your next effect will trigger an additional time. (Anecdote: It's hard to deny hospitality, and the audience is eager for your performance.) Origin card: big ghost card. The effect, if used, is filled in by the author himself🐶🐶. (Anecdote: Game begins, game ends.) If the author wants to consider it, fill in the values himself [laughs]. Although this kind of thing is said to be very cool when designed, in actual use, it is difficult to use because the effects are random. After all, this is just a novel. I just leave a comment and feel comfortable. After all, they are all card games. How can there be no classics? As for Joker🐶 [laughing], if you want to refer to and reuse it, you don't have to worry about the card anecdotes or anything like that. Just fill it out yourself. If you listen to readers, you won't be able to write a good novel. Only readers who remain silent and insist on reading novels will be the ones who think this book can be a truly good book. Also, maybe I am the only one who thinks so, but I feel that many of the content descriptions in this book are particularly suitable to be developed in the form of video content. In human terms, it is very graphic and very suitable for the feel of a comic. The new Warlock achievement task in Hearthstone requires a hand full of cards for eight consecutive turns. I took this as inspiration and came up with a card name with prerequisites. It costs one fee just like the task. However, the card you get is one of two, so you have to decide in advance. It is considered a secret task. Ace: "The Choice between Prison and Elbow" triggering prerequisite: "Black Full Eight" Option 1: Obtain the card "Black Mamba" after you are satisfied. After using it, both the main combatant and the followers will gain the power of Black Mamba. Option 2: Obtain the card "Black Full Eight" after you are satisfied. After using it, the enemy follower will be locked in a dark cell for eight seconds after entering the room, and the enemy follower will be locked in again every two minutes (the hidden setting requires you to come out of the cell door, and trigger the line after coming out. Finally escape from this damn tower, and the line will be issued when repeated. How long will it take)
Centaur, golden ring, thirty years, first return son Thinking of Huangquan, thoughts are flowing like a fountain!👊😭👊 Read the Imperial Sword! Never forget it!🗡😭🗡 Royal Dutch Palm! Life after life!✋😭🤚 After thirty years of solitude, my son returns for the first time!😡 The most unforgettable gift, the centaur ring! 😍 Ullanor's canonization, Imperial Warmaster!🤤 The Emperor loves me, I love the Emperor! 🤪 Impossible, how could the Emperor only regard me as a tool? Absolutely impossible! Gua—Father, I love you so much—woo woo—wow croak—ah ah—hee hee hee hee hee hee hee hee! Let the galaxy burn! 👿
This book builds the world view and the card construction, which shows that the author is very careful, but it is still laying the groundwork in Chapter 25. The story only takes place once to make cards, and watch other people play twice. The content is really slow, and there are few plot points. This rhythm is not suitable for short and fast tomatoes. It is better to vote next door.
As a simple player of Hearthstone, Kards, and Slay the Spire, the author's writing ideas are quite clear, and he also has a certain understanding of card effects, so he does not write supermodel cards. It's a very nice book The disadvantage is that sometimes the articles are too long, which makes it uncomfortable to read.
Not bad, not bad, full of imagination and a sense of game, but a bit underestimated of the world. I hope it will be more brain-burning in the future. . . Of course, you can also write simply, but I'm afraid your brain won't be enough (author's)
The plot is smooth and the writing rhythm is also very good, which is a good two-pointer. Although it's a bit slow to read, it's good to be able to read it in one sitting without getting burnt out. Bonus points. In terms of playing cards, I can understand 70 to 80 plus one point even if I don't play cards. As for the hydrology mentioned by Duan, I don't think it's a big problem at the moment. The world view is a bit flawed, but it can be tolerated without using your brain. I have never seen such a detailed description of the protagonist's deck and thinking process. It's very novel for me who has never experienced such a thing. One point for not having a very mentally retarded villain. The reason why I don't play cards but love to read card-playing articles is because there are no pornographic jokes and no mentally retarded villains. It's all about playing cards. I like this very much. Overall five points, I like it very much. Please post a long review to support the author and not give up.
It's very good. It has a very cool rhythm and a unique flavor. It has a lot of understanding of card-related cool stories. It is a collection of cool points from various card games. If I save more points, I hope I can see the collection of cool points.
It's not bad. At least the card playing part looks good. Some people think that the protagonist may not have much sense of participation in the plot, but I don't think the protagonist must be involved in everything. It's quite interesting just to watch the card playing. It's a bit of a radio wave style, which is more suitable for card lovers.
There are too few paragraphs, which makes it look a bit tired, and the density of memes is too high, which slows down the pace of the novel. The most important point is that it is not soulful enough. I feel that it depends on the program effect and the level of soul, and it has to be a reading deck like Jonouchi Kazuya. This novel feels like the early game of Yu-Gi-Oh, with a lot of nonsense and many ideas that normal decks cannot encounter. I hope that in the future, it will focus more on construction instead of off-site, after all, that is enough soul.
I would like to know if there are any good card games to recommend now? I came into contact with Yu-Gi-Oh and played Duel Link for a short period of time when the server was launched. I have played the first season of Shadowverse, but I have not touched ranked. I've been playing Hearthstone for a week, and I'm not used to the style, and I didn't understand the routines at the time. I also played the Pokémon card mobile game (I forgot the name), but only for a week because it was too difficult to obtain the cards. To be honest, the impression these games gave me was that it was too difficult to obtain cards, and everything except krypton was krypton. But at that time, I was still a student and had no money at all.