When humans have strong obsessions (regrets, fears, obsessions, unfinished agreements, etc.), This memory will break away from consciousness and form a "memory fabric" in reality - a translucent, touchable special space/object/creature. Memory fabrics are divided into three categories:
Weaving Realm: The complete scene is reproduced. The entrant will passively assume the role of memory and repeat key plots (such as unfinished farewells and fatal accidents). Only by reaching the "obsession closed loop" of the memory owner can they leave. Forcible departure will cause their own memory loss;
Fabric: physical objects that carry memories (such as old letters, broken toys). Those who touch them will see memory fragments for a short time. Long-term contact may be backlashed by the memory and gradually become the "shadow" of the memory owner;
Weaver Spirit: A humanoid form with condensed memories. It possesses part of the personality and obsession of the memory owner. It has no entity but can affect reality (such as creating hallucinations and controlling the Weaver Realm). The strength of its power depends on the depth of the obsession.