
Civilization Card, I Unlock Five Thousand Years of China
文明卡牌,我解锁华夏五千年
- Status
- Ongoing
- Length
- 868k Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Audience
- Male
- Updated
- 18h ago
- Source
- Fanqie
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Synopsis
Reader comments
In booklists 30
Explore more →Top-Notch Book, Very Mouth-Watering, Don't Read If You Don't Have a Good Book.
Advanced Book Waste Area (Novices Enter by Mistake)
The Newcomers Are Really Good at Writing Now, I Recommend a Few Books 🐮
I haven't been reading novels on my mobile phone for a long time. I used to use e-books and have been a bookworm for five or six years.
The Combat Power Is Invincible in the World, Mo Dao Army, Black Armor Cavalry, Great Qin Iron Eagle Warriors...
Hot-blooded and super burning, it allows you to feel the real Tang Dynasty, the Tang Dynasty where all nations came to dynasty!
I Have No Desire to Read Recently (‾᷄ᗣ‾᷅ )̧Please Recommend Good Books
Red, Home, Hometown, Obsession, Wanderer/traveler Who Longs to Return Home
Motherland, ancestral star, civilization, country, China, Daxia, descendants of Yan and Huang, flower growers, red
If You Want to See Cards, You Can Make Cards or Royal Cards.
Don't let Chinese mythology break up, don't let it be a system, I really can't stand this kind of thing
I Want Really Good Books, Not Childish Ones!
I have read too many books, and most of them discourage me from reading. The writing style is too childish, and it feels like it was written by a child who only has the thinking ability of junior high school. I want to read a good book, a really good book!
Card Worldview➕card Fusion
I want to read a book like "Cards: My Extraordinary Business Empire". Looking for good card novels~
Novels That Summon Historical Figures, Generals, and Counselors
Asking for books
Lord's Explosive Cards, Blue, Purple and Gold, Character Cards, Building Cards, Military Units
I want to read a book similar to "Lords of All: Beautiful Heroes with Billions of Points".
Looking for Card Books, Nice Card Books!
Card maker, drawing cards and the like, serious shortage of books
I'm Looking for Someone to Make Cards. I've Recently Become Obsessed with Card Making.
Card making + King, card making + lol, card making + Pokémon, card making + historical figures, card making + Genshin Impact, card making + comprehensive comic. The score is preferably 8.0 Or above, please🙏🏻
Damn, Dali Is Over, and My Dream Is Over. Are There Any Good Books?
I would like to read a book similar to "The Street Stall Sales at the Beginning".
Card Master, Collect Rare Cards and Build an Invincible Deck
Looking for Novels That Are Novel, Good-Looking, and Can Make You Want to Read Them! !
I understand how hard it is to find a novel. Do you feel like you have read it after reading it😭I don't want to read it for a moment😭😭
Play as a Female Anime or Game Character or Transform.
Historical Card Battle
The starting world becomes a card battle between historical figures. Winners are rewarded and losers are punished. Five thousand years of China have all disappeared overnight, and only the protagonist still remembers Chinese history.
Looking for a Card Novel, a Novel in Which the World Uses Cards as a Power System
Card making
Let's Get Some Books with Protagonists Who Have a Positive Outlook on Life, Maybe Some from "The Holy Mother".
Today's books always avoid the protagonist "The Holy Mother" and like to portray them as villains or villains. I want to read books in which the protagonist is heroic, has a clear distinction between good and evil, is sensible, and can help others to the best of his ability.
Is There Any Novel in Which the Main Character Is in a High-Spirited State of Mind and Is Not Violent?
I want to read a book similar to "The Immortal Cultivator vs. Super Power". After reading novels, animations and movies for so long, the basic protagonists are all from good to evil, with high abilities but no matching state of mind. Is there a protagonist who goes from evil to good and has a high state of mind?
Looking for Historical Novels, Personally I Prefer Historical Novels
I want to read a book similar to "The Soul Crosses the Spring and Autumn Period and Becomes a Lord (The Little Lord of the Spring and Autumn Period)". Dear book friends, would you like to ask if there are any other realistic novels like "Medieval Life", "Spring and Autumn Little Lords" and "Diary of an Anxi Soldier" that focus on history, politics, economy, war and farming.
Excellent Knowledge, Good at All Kinds of Things
I would like to read a book similar to "Food: Starting from Contracting the Canteen of Furry Bear Prison".











































































































Yes, it is roughly the same type as Tianyi. As long as the world view system is perfected, it should be very good to watch. I like to watch this kind of card tactics combined with history and culture. As long as it is not played too hard, like those national games that are played too hard, other countries and clowns are the same. I don't like to watch it. I hope to write more about the protagonist's battles and various tactical routines [laughs]
Overtake! Good! Look! Just like "Tian Yi", it is unique in the RTS category!
Yes, it is very successful in similar themes. In the card theme, the most difficult thing is the early mythical super model cards. Not only does this book not have them, it also has a good story.
Compared with other novels of the same type, the author does not blindly highlight the power of Chinese civilization and the strength of princes and generals such as Han Xin and Bai Qi. Instead, he positions Chinese civilization as a later civilization and wins through combinations while balancing the strength of each civilization. Although it has some flaws, it is still a good book, but the word count is too short now! ! !
Very proud Before reading it, I specifically read the comments saying that there was something wrong with the fox. The author may have changed it, but now it looks very good. It's a bit like a game of chess, but there are many differences. It's more like the Age of Empires, with civilizational features. The game of chess focuses on pulling the characters together. I feel like this is a bit wider
[Pure Strategy] Exclusive Cards core positioning It is the only pure strategy-exclusive card in the entire system. It does not have any physical panels such as territory, population, economy, military, technology, resources, etc., And does not have any non-strategy additional abilities. The only content of the card is "the complete collection and origin control of all strategies in the past and present, all dimensions and the entire universe." There is and is only pure strategy, and nothing else. It is not restricted by the rules of technological generation between modern and ancient times. It can smooth out any gap in hard power. It is suitable for all modes of deathmatch, competition, strategy, diplomacy, and desperate counter-kill. It can be bound to any country's card to take effect. It is the only pure strategy ceiling-level card in the entire system. Peak period There is no limit to time/space/dimension, and it encompasses the eternal origin form of all strategies that have been born, are yet to be born, and can be born. Exclusive buffs (all purely strategic abilities, without any physical attribute bonus) 1. [Know everything, nothing is left out] It completely contains all strategy systems in the history of human civilization (including plots, conspiracies, chain strategies, alienation strategies, psychological warfare, information warfare, alliances, the weak defeating the strong, and other strategies in military books, historical strategies, and game theory). It also covers all potential strategies in all dimensions without any strategic blind spots. It can instantly match the optimal strategy for any situation and any opponent. There is no strategy it can't think of or use. 2. [Unbounded adaptation·Generation difference is invalid] Pure strategy effects are not limited by any era, technology, dimension, rules, or strength gap. Regardless of whether the opponent is a T0 modern country with thermonuclear deterrence, an ancient empire in the cold weapon era, or a super-dimensional regular body, the strategy can be accurately effective, completely erasing any hard power generation gap, and achieving the victory of nothing and the weak over the strong. 3. [Absolute attack on the heart·no gaps] The core of the strategy anchors all subjects with independent consciousness (individuals, groups, national will, rule will, etc.), And can accurately capture all the weaknesses, desires, emotions, interest demands, and cognitive blind spots of the other party. There is no unbreakable human heart and no flaw that can be found. You can use strategies to completely leverage the opponent's decision-making and behavior, and achieve victory without fighting. 4. [Serial closed loop·impeccable] All strategies are infinitely nested closed-loop structures, with one move and thousands of links. The former plan pave the way for the later plan, and the latter plan makes up for the previous plan. Even if the opponent sees through the surface plan, he has already fallen into the deep structure. There are no flaws that can be cracked. There is no possibility of breaking the game. Once the game is entered, it is a foregone conclusion. 5. [Take advantage of every opportunity and use everything] A pure strategy does not require any physical resources of its own, but can take advantage of everything available - the opponent's military power, nuclear arsenal, economic hegemony, alliance system, scientific and technological strength, and even the rules of time and space, causal chains, public opinion trends, and the natural environment can all become pawns and tools of the strategy. The stronger the opponent, the more leverage he can draw on, and the easier it is to be manipulated and backfired. 6. [Creating something out of nothing and creating a situation out of thin air] Without any existing preconditions, all situations, contradictions, information, camps, and causes and effects required for strategies can be created out of thin air. Even in a completely vacuum zero-game environment, a complete chess game can be built out of thin air and the opponent can be forced to enter the game. There is no "nothing to do" scenario. There is no game that can't be laid out, and there's no potential that can't be created. 7. [Determine cause and effect, determine the outcome first] You can first anchor the final target result of the strategy, and then work backwards to lay out all aspects of the entire process. No matter any accidents, variables, or force majeure occur during the process, they will automatically become a stepping stone to achieve the established results. The final direction of the strategy will never deviate, and what Wan Ce points out will be achieved. 8. [No trace can be found·The source is forever hidden] There is no trace of any strategic layout. The opponent will never be able to detect the existence of the strategy, and will never be able to find the source of the layout. Even if you lose everything in the end, it will only be attributed to your own mistakes in decision-making, internal conflicts, and unexpected changes. You will never realize that you are controlled by a strategy that cannot be targeted, counterattacked, or traced back to the source. Core shortcomings (completely in line with the "pure strategy" core setting, no additional restrictions) This card has and only has pure strategies, and does not have any physical execution capabilities at all. All strategies must be attached to a carrier with physical execution capabilities (such as matching any national card, or a subject with the ability to act) to be effective; without any execution carrier, the card has no actual effect and cannot have any impact on reality. At the same time, if the execution carrier completely loses the minimum ability to execute the strategy (for example, the carrier has been completely destroyed and has no ability to act autonomously), the strategy will not take effect. Adaptation and Restraint Rules - Adaptation mode: top-level adaptation in all modes, especially good at defeating the strong with the weak, using small to gain the upper hand, coming back from desperate situations, and winning without a fight. It can be perfectly integrated into your previous national card echelon system. - Adaptation and matching: It can be bound with any country's card. After binding, the card's strategic upper limit will be directly filled up, and the hard power gap with higher echelon cards will be smoothed. Even T3 level functional cards, after matching, will have the ability to leapfrog and challenge T0 level ceiling cards. - Restraint relationship: Restrain all cards that rely on hard power, have obvious weaknesses, have internal contradictions, and have decision-making subjects, regardless of the opponent's echelon level; only when "there is no available execution carrier" and "faced with an absolutely void subject that has no sense of autonomy, no weaknesses, no interest demands, and cannot be leveraged", the strategy has no effective anchor point and cannot work.
Reading this work is truly an enjoyable experience. The imagination of this book is wild and unconstrained, and the world it constructs is both novel and self-consistent. What is even more rare is that the structure is extremely tight, the lines are thick, and the foreshadowing is thousands of miles away. Every turn is unexpected and reasonable. The best thing is that the author cleverly integrates Chinese historical elements into the fictional setting. The familiar cultural resonance is intertwined with the completely unfamiliar fantasy setting, forming a unique reading tension - you can't help but compare it with the real history, and smile knowingly in the author's imagination. As a "brainless novel", it accurately fulfills its mission: with a fast pace and climaxes, readers don't need to think about those heavy logics at all. They only need to follow the protagonist to crush, upgrade, and get slapped in the face, and get the purest pleasure after the exhaustion of real life. This kind of happiness is simple and direct, but extremely decompressing
Let's talk about the important information first, the queen is none other than Zhong Zhen! I choose Zhongzhen, she is my destiny! The following is the text: It is indeed very good, with profound historical background, reasonable strategic planning, and novel plot. It is indeed a masterpiece. Regarding the protagonist's partner, I think that as an emperor, you can have many concubines, but you can only have one queen. Zhongzhen is not only a good match, but also has a different attitude towards the protagonist. Isn't this the best choice for the queen? Moreover, she has a mysterious background and can go hand in hand with the protagonist, which is a big advantage. I carry the banner for Zhong Zhen, and I choose Zhong Zhen!
This is a book that unfolds very unexpectedly. It was originally boring, but when I saw the title, my first reaction was that it was an "uncle" who was looked down upon by everyone and had to pretend to be awesome. I don't even know how to support it. What is my desire to continue reading? But I watched it. In the first few chapters, there is a very classic debt duel in the time-travel part. It is a pretentious and slap-in-the-face part, and I won without any suspense. But the protagonist's strength has been recognized quickly. This is so unexpected. I have to lament the development of online literature in recent years.
8 Points is definitely low, but no matter how high it is, it's just over 9 points, so I'd better give it a try. This is one of the more interesting books written on this subject after Tianyi. It is just a similar subject matter. There is also a big gap between the two worldviews. Moreover, the description of the game and writing style in this book are not that good. Of course, compared to Tianyi, this book is better with similar themes. The setting of faction differentiation is very interesting. I hope to see more exciting follow-up content.
Good-looking, love to watch There is no system to forcefully assist the weak genre. The reason for the weakness is not a historical fault of a brutal backstabbing, but a practical reason based on the basics of card games. There are laughs in the plot, touching plot progression and smooth progression. There are no obvious problems.
It's good to read. I haven't seen such an interesting book in a long time. It has the deck of Hearthstone and the strategic command of World Conqueror. This dual setting makes the pace of the article ups and downs, the plot is rich, and it is of great viewing value. Responding to the protagonist's civilized will sometimes misunderstands the protagonist's meaning, but this makes it appear flesh-and-blood and quite interesting. "Quickly Defeat the Enemies = Tactics Card [Han Dynasty and Marriage]", if I have no enemies, then it is not a quick defeat. Who can understand the joy I felt when I saw this and laughed like a pig. There is also an early card = [Xia Dynasty Tribal Warrior], so this is too early, hahaha. In the plot of the college midterm exam, the group portraits of the Central Army (resisting foreigners)/(Anei) and the local army (careerists)/(warlords) are also very novel, and people can't help but keep watching. How good is this book? Let's just say, I wish I could live in the author's house every day and urge him to update. In other words, I am willing to make a bookmark, and then click the update button every day after the update, and then save hundreds of chapters to read all at once (you know, I am a lazy person, and this can be said to be more difficult for me than the previous requirement) Overall, this is an excellent work with great potential. Although the current rating is not high, the later rating of this book will definitely not be lower than 9.5.
Personally, I think this is the best historical camp series I've ever seen. First of all, the characters are not brainless and their actions are logical. Also, the character creation and the author's writing skills are very strong. Secondly, [Please give me more updates] [Please give me more updates] [Please give me more updates]
I have read more than 80 chapters. Let me comment. Let me talk about the advantages first. The content is still very interesting. The shaping of various military units and the characteristics of civilization are all unique and can keep readers fresh. The writing style is also quite interesting. It should be tense and relaxed when it should be. There are also shortcomings. There are some logical illogicalities. The following contains spoilers. What made me nervous the most was the middle and late stages of the game. After my sister came, I used the card-making resources for the protagonist. Then the protagonist made money the next day and didn't immediately replenish it. I thought that the protagonist could replenish a wave of cards after making a lot of money. The main reason was that without the card-printing part against strong enemies, what would I do [laughing evilly]. To sum up, I'll give it four stars. It was quite cool to see him playing Reinhard later. After thinking about it, I might as well give five stars to encourage the author [laughing]
I originally thought it was another highly formulaic document about fighting monsters, but it was not. The reactions and motivations of the villains and supporting characters who pass by and comment on the passers-by are very reasonable and normal. Dongda's deck has a sense of design, and there are sufficient reasons why it is not favored in the world view. Because my expectations were really low at the beginning, I was really pleasantly surprised when I saw the above.
Compared with war chess, the perspective is more like RTS games such as Age of Empires 4 [Thinking]. The characteristics, advantages and disadvantages of each civilization are very interesting, and the protagonist's victory does not depend on the lineup value. Every battle is full of ups and downs. It can be seen that the author is also a game master in reality [like] [laughing evilly].
It's a good book, but the dungeons have a bit too much of a sense of living beings, which makes it look a bit like a deus ex machina. The dungeons are based on real historical events, and it looks like a deus ex machina. It doesn't rely on the efforts of the protagonist, but relies solely on the strength of the cards and the summoning of troops. Therefore, it is not my cup of tea, but it is indeed a good book. I have also read Tianyi and have been following it since the beginning. Overall, it is a good book, but the sense of being alive is too heavy. It always feels like a deus ex machina changing history, not the protagonist. It's not as good as it is, but I can see it. There are many problems, but I can see it on Tomato.
The setting is very good, the characters are very distinct, and there is no brainless plot where the protagonist is in a civilization gap and kills people all by himself. The weakness is because of the difficulty. A reasonable explanation is given. There are also many historical plots in it. It is a very good book and worth reading.
The characteristics of each character are very clear. These highlights and highlights in the game can save viewing time and enhance the viewing experience. It can be seen that the author's description of small things is very thoughtful. Overall, you won't suffer from reading this book.
It's a pretty good book, but the author's initial enthusiasm caused my expectations to be a bit high. It's a pity that it all fell through. Remember, the protagonist of this book is not particularly strong, he just plays well in the Chinese camp. The basic skill of our fourth-grade seniors is to have a group of troops from before the industrial revolution (or even from the 17th century onward) fighting against thunder aliens. I am also a little curious whether the author has soft-blocked me. It seems that only I can see my comments. Of course, it is more likely that no one will read my comments.
A fanfic similar to Age of Empires 4 with a score of 7.5-9. It's quite interesting, at least I enjoyed watching it. The Chinese camp here is weak at least because there is no fast break [face covering]. It's not the kind of brainless Chinese weakling's writing style.
It's a new track. I feel like this book has the qualifications of a great emperor. Come on, the author. It will be very interesting if you write well about cards. Looking forward to the appearance of Taiping Rebellion soldiers [laughing evilly]
I was invited by a friend to play Age of Empires 4 before, and then I picked up this book. RTS really gives people a feeling of high degree of freedom (although I didn't understand the game clearly, it's easy to figure it out, and it can develop quickly, but it won't explode). I like it quite a lot. The author does not have many manuscripts. The rhythm is actually relatively gentle and the continuity is strong. Occasionally skipping two chapters can still find the corresponding logical plot from the previous and later chapters. There are also shortcomings. The battle is basically from a God's perspective, and there is no sense of unknown tension. Maybe you can try to make moves first, perform them, and then introduce the specific effects. The secret part is a bit boring The overall readability is quite high and worth reading.
It is well written. It is a card system article that does not maximize the strength of the protagonist's initial lineup, but achieves a numerical balance. The author assigns the memory of the protagonist to the characters (historical figures) in the book, which is also a content rich in the author's connotation.
To be honest, it is a very new subject matter, and the writing is okay, so I feel pretty good about it, but I really want to know, how can a country be weak when the material library is so complete? How can a camp be weak? If you want to say that the materials are not complete, that may be extreme, but if the materials are complete, shouldn't it mean that there are decks that can be assembled at the front, middle and back? Will he be weak then? Probably not
This is the first time I read a book of this type. I don't know how to describe it. It's probably Age of Empires + Teamfight Tactics. Different from the national destiny arena where generals are simply selected, this type of content is more strategy-oriented. Contents such as taming beasts and delayed actions in ruins are also enriched in the duel. [Blow a kiss] A novel that suits me very well
It's so good. At first I thought it was a classic national luck routine, but it turned out to be a historical card battle novel with a bit of Yu-Gi-Oh flavor. It didn't have the flavor of a super cool novel with invincible plug-ins. The protagonist's battle of wits was well written, but I don't know why the rating was so low. Moreover, the author's research on historical data is also good, the impression is acceptable, and the interaction with the will of civilization is also well written. The most important thing is that it is not a standard novel about national destiny.
Don't mention it, it's very interesting. There is no simple formula to date the Chinese dynasty. Only I Know History's trashy writing has a reasonable and passable reason. The protagonist is not the kind of loser who crazily advocates national sentiments and talks nonsense. He dares to lose and fight. The strength is probably based on the reinforcements in Age of Empires 4. The different camps are fairly balanced and the visibility is pretty good.
It's rare to see a book with this kind of subject matter and good writing. Come on, the author, please update it faster and faster. I won't keep reading for now.
It's good to read. It's a very new direction in history. I will become an old book friend after leaving a mark.