When Chen Mo woke up, there was a reminder in his mind.
"Today's task: push the flowerpot from the 25th floor within 60 seconds."
"Penalty for failure: cardiac arrest."
Downstairs is the flow of people during the morning rush hour. His hands were shaking and the countdown was jumping. 47 Seconds - kill someone or die.
Just when he was desperate, he saw something that others could not see: blue warning text suspended above the crowd, indicating that the delivery man would turn his head, the sanitation truck would stop, and there was a 10% chance that the flower pot would not hit anyone.
This is the "lifeline" provided by the chip. It was also his first lesson in becoming a "player".
The task is barely completed, and the reward life span is +1 hour. Before I could take a breath, the second task came down:
"Within 12 hours, delete the life-saving evidence on your best brother's phone."
"Another player is rushing to stop you."
Only then did Chen Mo understand - this was not a moral test, but a hunting game. Each mission forces you to betray, scheme, and find a way out on the edge of a knife. Lifespan is currency, humanity is consumable, and other players... Are your competitors and your prey.
"Welcome to the real world." The cold electronic voice said, "Here, kindness is the highest luxury."
"Can you afford it?"
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In a sentence: When your lifespan depends on completing "evil missions" to recharge, will you push down that flower pot?