"New Era" is launched globally, and the immersive world brings endless possibilities.
Link, an isolated island in reality, just wants to earn a stable living in the game.
When everyone was looking forward to god-level talents, he looked at his column of "thrifty and house-keeping" and fell into silence.
Kill players and permanently extract skills? Increase attribute growth efficiency by 50%?
The instructions for this talent seem to be different from the "friendship and mutual help" advocated in this world.
He originally wanted to keep a low profile, but someone always brought precious "resources" to him.
Link sighed and put away his rookie knife.
"Okay, since I can't farm well..."
"Then we can only be more diligent and frugal."
---
Reader comments
I don't see any use for the talent so far. It's awesome, but useless.
Secondly, the author likes The Riddler very much. All kinds of complicated plots are mixed together. It's very messy. It's a mine, a swamp, and a lumberyard.
I wanted to write a slow-burning growth story, but unfortunately, I didn't control the rhythm well, and the connection between events was not done well, so it looked very messy.
There is also no relevant information about the game, and there are many unexplained pitfalls, such as what kind of game this is, the price of death, and why not develop talents.
I don't see any use for the talent so far. It's awesome, but useless. Secondly, the author likes The Riddler very much. All kinds of complicated plots are mixed together. It's very messy. It's a mine, a swamp, and a lumberyard. I wanted to write a slow-burning growth story, but unfortunately, I didn't control the rhythm well, and the connection between events was not done well, so it looked very messy. There is also no relevant information about the game, and there are many unexplained pitfalls, such as what kind of game this is, the price of death, and why not develop talents.