Based on the development history of Go in China, Japan and South Korea, and through the intertwined destinies of three generations of chess players, it demonstrates Go skills, cultural inheritance and personal growth, and explores the value and inheritance of Eastern wisdom in modern society.
Span of time and space
From 1985 to 2025, it spans forty years, using real historical events as the framework (such as the Sino-Japanese Go Tournament, the founding of the Yingshi Cup, the AI Go revolution, etc.) And integrating fictional characters and plots.