[Interstellar + game development + no romance + many males, few females]
Sheng Mingyu transmigrates to the interstellar era during a ceasefire and, from the start, receives a notice demanding a huge single tax. In three months, she must marry at least three husbands, or face a forced marriage or pay an enormous single tax.
At the same time, the Emotion Collection System bound to her says that if she doesn't want to stay bound to it, it can unbind itself and find an interstellar person to become a war profiteer who collects negative emotions. Then it can skim a little money from that person for her to spend, oh, not skim, but pay her single tax.
Sheng Mingyu: ?
So after coming to the future interstellar world, she either has to start an 1v3 restricted-content plot or kick off a war era, is that it?
Faced with “yes or no,” she decisively chose “or.” She decided to return to her old profession and start making games for money.
You want me to collect emotional points? Sheng Mingyu, who had spent a thousand rounds suffering through all kinds of exploitative pay-to-win games, sneered. “It's time for everyone in the interstellar world to experience my despair!”
*The heroine has a special ability that lets her manifest the special abilities from the games she creates in the real world.
I originally thought it was a game production article, but why does it have supernatural elements? [What][What][What]
It's pretty good-looking, but there's one flaw: extraordinary powers suddenly appear.
It's quite good, the writing and plot rhythm are very good, the story is told clearly, the early stage is quite interesting, and the atmosphere is on point. The only thing I have doubts about is that in the later stage, there is a setting similar to "game powers invading reality". If it can be justified, it will be good, but if not, it will be a bit uncomfortable. And it feels like it's slightly deviating from the main line (?). I hope to return to game production as soon as possible. The part where I write about games is quite interesting, but there are not many game categories at the moment. One should be imitating Guangyu, the other is ranked fifth according to the reviews, and the card drawing game that has been mentioned but has not been made yet should be similar to Genshin Impact (?). There are just a few popular games. I have not actually played them in depth, so I can pass it anyway. Keep writing and it will be better to keep adding more crafting game types.
Highly recommended, the background is well designed. The production of the game and the story about superpowers seem to be good. The overall plot makes people look very comfortable. The important identities are basically women. There are some descriptions of hating the father-in-law, but the design is very good.
From what I've read so far, I feel like it's a bit too much to write about other people playing the game, which will make people who have never played a game based on this feel boring. In comparison, the heroine's creation is a bit simple. It was okay, until this point I watched. I read Chapter 30 at that time
The wording of the female protagonist is very good, and the plot development is quite interesting. Let's wait and see the follow-up plot.
I feel so good after reading Chapter 15 [I feel full] I feel so good that I haven't finished reading before I comment. Many people in the comment area feel that the appearance of superpowers is very fragmented and abrupt. I think this makes games with female protagonists even more irreplaceable [Chigua]
Good looking but a little lacking
It's still okay. I originally wanted to read some pure game-making novels, but suddenly a superpower setting appeared. Those who like it can read it.
Not bad, give me some encouragement, come on, author 😘