Do you also think that Chinese history is particularly difficult? "Historical Records" is too profound, and the Twenty-Four Histories is too long-winded. The years and names in the textbook are forgotten after memorizing them, and reciting them after forgetting them is simply mental torture.
But what if we regard Chinese history as a very large game?
That's it! This is a "customs clearance guide" written for modern people. Here, there is nothing boring, only survival, game and human nature.
This book will take you back to the day when the "server" was just launched:
Start: There are mountains to the west, sea to the east, and wild monsters (nomads) to the north. Our ancestors were trapped in this closed "single-player map" and had to start from scratch to light up the technology tree.
The main mission is clear: The so-called history is nothing more than a group of people grabbing territory on the map, setting rules, and dividing the cake in order to "survive" and "live well."
Versions are updated frequently: the Xia, Shang and Zhou Dynasties are the "Family Business Edition", the Qin and Han Dynasties are the "Imperial Hegemony Edition", the Sui and Tang Dynasties are the "Aristocratic Brawl Edition", and the Song, Yuan, Ming and Qing Dynasties are the "Internal Volume Ultimate Edition".
You don't need to memorize by rote, you just need to follow the logic: You will understand why Qin Shihuang had to "ban titles" (burning books and harassing Confucian scholars); you will understand how Emperor Wu of the Han Dynasty engaged in "financial harvesting"; you will find that the Three Kingdoms was actually the collapse of the three partners; you will know why the Ming Dynasty eventually collapsed because there was no money to pay wages.
Open this book and see how the strongest players who once dominated this land turned a primitive tribe into a full-level account.
Very interesting book, looks good