
Stop It, Boss! The Whole Company Is Full of Workaholics!
收手吧,老板!公司全是奋斗逼!
- Status
- Completed
- Length
- 308k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 7mo ago
- Source
- Fanqie
Synopsis
Other names
- 上四休三,员工每天劝我冷静!Alternate title on Fanqie
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Reader comments 40
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Finally, I saw an author with his own ideas. The works of the same type are all copied and reproduced in parallel worlds. I have long been tired of seeing classic works reproduced in parallel worlds. The first game work conceived by the author is very interesting. Just reading the description makes it look like downloading it and playing it. Although it is difficult to realize this type of game in reality with current technology, the significance of virtual works is to show things that are difficult to see in reality.
It's good, but there is a bug. Where does the money for the protagonist's salary come from? It is assumed that his game company is on the verge of bankruptcy, and his salary after the salary increase is quite a lot. I hope the author can improve the background of the setting. For example, does the money come from the protagonist or the system 😄
The system is slightly innovative, the writing is standard, and the game design is original. It is rated as edible.
Not bad! At least the tomatoes are pretty good. Original game If you have seen Mr. Pei, you will feel familiar.
Although the genre is similar to Becoming a Rich Man from Losing Money, I feel that the writing is very good, and the game included is also very interesting. I hope you will stick with it.
It's really nice to watch. Even the games designed within the routine are very interesting. I really want to see the performance of players playing Xinhuo Company's games. Why did it end suddenly!!!??? I hate you😢😢😢
Stop it, boss! This company is full of hard-working people! Four pounds of pork ribs Losing Money Flow and Game Design. The style is still focused on relaxation. The images of the characters are also quite vivid. Perhaps in order to distinguish it from the previous game, the selection of game materials and so on have been changed. The good thing is that some fresh plots have been written. The bad thing is that these games are sometimes a bit abstract. For example, where you stand upside down to kill zombies, where is the fun point? For me, four to four and a half stars, rounded up for newer issues.
I have read both of the author's books Every time I write about a game it makes me itch. I wish he would do it and take money out of my pocket I even want to go to work in the protagonist's company It can also be regarded as a kind of spiritual utopia. But!!!! Why is there so little written about this book!!!! It's fun to watch! Gone!!! Gone!!!! But I still give it five stars. Original game content is difficult to conceive and write Although this book is very short, I hope the author can write a longer one next time I also hope that the author's inspiration will not wither. Looking forward to the next new book
It's very interesting. The theme of anti-involution games is very exciting. I start to imagine that such a company really exists. Hahaha. At first, it was just a recommendation. Then I saw the author and found out that he had also read the previous book. Sure enough, I still have the same vision...
In fact, this book is not perfect, but it is quite perfect. The author writes like a real living person who thinks and has ideas and does not follow the rules and formulas. Every time this book can rise above the basic things of a book, novel perspectives and thinking, it is a compliment. The rest is insufficient 1. The ending is too hasty, but actually the length is good, comfortable to watch, and it's not just for the sake of filling in thousands of chapters. It's also because the ending of your sentence is not polished and the transition is very flawed. 2. People's hearts may say that people will change, but the writing is too stiff, which is probably the reason why the author cut the book. A routine cannot be used too many times and cannot be static as it would be meaningless. 3. The content setting is destined not to go very far. If the system inside it can upgrade itself, such as the article that inspired the author (I don't need to say "Tengda"), it may go further. 4. It can be seen that the author has his own ideas, but unfortunately there is less inspiration for setting the framework. He will face copyright disputes later, so I skipped the paragraph. But there is no way These five stars are for the game written by the author, not the book. It's my personal opinion. If you don't like it, don't criticize it. Thank you.