
Game Production: from a Continuous Release of Hot Hits to a Big Boss in the Industry
游戏制作:从爆款连发到圈内大佬
- Status
- Ongoing
- Length
- 556k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Audience
- Male
- Updated
- 5mo ago
- Source
- Fanqie
Stats
9Reads
172Chapters
1Listens
37.3kReads · all time





Okay, the game theme shines brightly, and it's finally not a cookie-cutter game with Penguin fighting, Penguin invested, the resources are full, there is no intrigue, and now I like a more enjoyable and refreshing article, but it is too short.
It seems pretty good now, and you can wait for the follow-up.
Very good, I feel very comfortable so far
It looks good, it's not just a simple transporting game, I want to play it too
The writing is very innovative. It is not like some game articles in the past that always copied other people's achievements, but has its own creativity [Bookshelf plus one] [Bookshelf plus one] [Bookshelf plus one]
It's finally not the 3A it used to be, I support the author [laughs]
It's very interesting. At least it's not a running account of games. It surpasses many game articles [face covering]
No, buddy, you just update one every day [smile][smile][smile]
Business articles you can read on
Come on, come on, come on, come on, come on
Well written and beautiful
It's too short. Keep it up for now. When you wait a little longer, send me a message and I'll come back to check it out. Come on.
Tomato ⑩ picks treasures, finally there is something to see
This book is not bad as a game development text. The premise is that the experience is better if you give up thinking. The disadvantage is that once you start thinking about it, you will have an endless desire to complain.