[Anime-style game] [Lordly development] [Simulation and character growth]
Yang Chen transmigrates into the protagonist of an anime-style management game: a border-town lord whose territory is about to be swallowed by a tide of monsters.
The good news is that the person playing his account can spend money to draw cards and fund the development of his territory.
The bad news is that the player is a broke college senior who has to live on instant noodles for half a month after every purchase.
And in Yang Chen's world, there are no revival tokens.
“I really don't have any money this month. You have to survive, or the money I spent on your beginner's pack will have gone to waste.”
Hearing the player lament the money in his mind, Yang Chen gripped the battered longsword he'd drawn in his beginner's ten-pull and stared at the monsters surging toward the city like a tide.
Fine. If you can't spend money, then I'll have to spend my life.
Seems fair.
Years later, using limited resources, Yang Chen seized territory from the monsters, raised supposedly worthless character cards into heroes who could stand on their own, and turned the rundown town into a paradise that adventurers dreamed of visiting.
Only then did Yang Chen finally make his first request through the game's dialogue box:
“Now go pull that gap-moe saintess from the limited-time banner! I've been craving her healing magic for ages!”
It's considered a good film. The overall plot is compact and developed well. The character creation is also okay. The problem is that there are too many foreshadowings and there are not many realistic plots.
Personally, I think it's relatively high-quality, you can take a look.
Good-looking, good-looking, good-looking
Ok ok ok
I think it looks good