
The Card World: It All Began When My Soul Card Was Stolen
卡牌世界:从本命卡被夺开始
- Status
- Ongoing
- Length
- 838k Words
- Genre
- Eastern Fantasy
- Subgenre
- Fantasy High-Concept
- Updated
- 13h ago
- Source
- Fanqie
Synopsis
More by this author
In booklists 6
Looking for Card-Making Novels, I Have Recently Become Obsessed with Card Making
Card-making + Honor of Kings, card-making + LoL, card-making + Pokemon, card-making + historical figures, card-making + Genshin Impact, or card-making + crossover anime. Ideally rated 8.0 or above, please! 🙏🏻
In a Reading Slump, Please Recommend Some Good Beast-Taming Stories for a Veteran Reader
All Kinds of Card-Based Novels (Backup Shelf)
Looking for books similar to "Apocalypse: I Make Magic Cards and Cash In by Selling Them".
I Want Card-Based Stories. Card-Making or Card-Wielding, Either Is Fine
No broken or missing Chinese mythology, and no System. I really can't stand that kind of thing.
Looking for a Male-Oriented Story with Multiple Worlds. Male-Oriented, Please!!! No Female-Oriented Stories with a Male Lead!!!
Heavens-spanning worlds, simulations, quick transmigration, and so on are all fine. I'll report anyone who recommends random books!
Recommend Some Fun Reads with Good Logic, Fresh Ideas, and Great Writing
Looking for books similar to Dad! Lie down already, and let your daughter make you the Grand Emperor! (The Female Warlord of a Chaotic Age). Well-written, fairly original novels, any genre is fine. I’d prefer principled, upright protagonists. No womanizers. Either one-on-one romance or no romance.
Reader comments 58
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It's not bad. The reading doesn't feel bloated, nor is it a running account. The author's writing style is good and the story ideas are also very good. Come on Before Undead, I could give it a full 5 points, but unfortunately after the Undead copy came out, I didn't even want to give it two points. The copy of the undead actually clearly reflects a problem. The author's ability is not enough for him to construct a reasonable world view, and his creativity is not enough. This copy removes the creativity of other undead novels, but the author himself is not creative enough to write it, so it makes people speechless. The method adopted by the protagonist in this dungeon can be understood as a necromancer taking the path of a spiritual mechanic. But there are two questions. First, if it is useful, why don't the people who enter the dungeon before the protagonist use it? Isn't it something that the natives can't think of, and neither can the players? Second, you take the route of a psychic mechanic, but you can't let go of the necromancer. This leads to the fact that the protagonist's only material is bones. Doesn't the author want to write that everything can be made of bones? If you really want to write it, just add a setting and say that the protagonist accidentally discovers that the soul can be impregnated with other materials, and then manipulate it, and then naturally turn the protagonist into the founder of the spiritual mechanic. Isn't that also a method? But you just let the protagonist cling to his skeleton. If you think it is too strong easily, then adding materials to set the spiritual impregnation will dissipate the spirituality over time, so regular maintenance is required. This can not only solve the quantity problem, reasonably prevent the protagonist from expanding too fast, but also make the protagonist look less idiotic. I really don't understand. Necromancers don't understand magic. What the hell is this setting? This is really the first time I have seen the main character of a mage novel use magic in the same way that a game novel uses skills.
Well written, When I first saw the title of the school beauty, I thought she was the protagonist's girlfriend, but it wasn't. It was just a simple card. Is it mainly about the protagonist's time traveling in a small world? (It really looks like Kuaiwen, the title is the most similar) To be honest, when I saw the title, I thought it was the heartthrob trying to seduce the baron (this is what happens after watching too many heartthrobs) Now the latest one is finally in the world background.
Now, by using the identity corresponding to the card to enter the world of the card and perform actions, the card will eventually increase the energy fed back to repair the main altar. There is a live broadcast in the article (barrage cannot be watched in the card world, so it is the protagonist talking to himself). Does the author treat it as a transition? The protagonist has no system or plug-ins, and the purpose of getting cards is to repair the altar. Live streaming is indeed a good choice, but as it develops later, everything must not be exposed. It can be transformed or not live broadcasted. Now that I have written about the second world, I feel that the monster killing is a bit detailed (my focus is to read the cards, not card battles, and I would not have clicked on the title of your book if it did not bring a card), but overall it is still very good. The protagonist's IQ is online, and the live broadcast did not brag about the protagonist. I feel that some people are better than the protagonist. I wonder if there will be any tricks for the protagonist in the future. If so, it feels that it is related to the repaired altar. Will the protagonist add functions to the altar when repairing the altar? (Based on the fact that the protagonist can change the corners of the altar to rounded corners), it may also be the harvest of the second world. The second development is so good. Finally, is there a female protagonist? In three days, it was said that the completion of the extreme card would be widely publicized locally and make headlines (the protagonist was not masked during the live broadcast), but the protagonist's teacher did not know (even if he knew the same name, he was not curious), and those who connected to the protagonist did not know what the protagonist looked like (the protagonist went to school to spread the card experience) The author said that beauty is enabled, but it is barely qualified. And I don't think it's cool to pretend to be B in front of a teacher who cares about you (it doesn't reflect the teacher's hypocrisy)
After seeing the end of the fifth card, although the production of the world view is a bit rough, overall the reading experience is good. The plot of the first card is more intelligent and purposeful. The idea of the second card can be said to directly enter the comfort zone, put aside the food crisis, and find an area with a rich variety of monsters around it that can satisfy the needs of being far away from players and with low monster levels. Smoothly overcome the difficulties in the early stage, attract players to join, accelerate the development in the mid-term, and complete the regular feeling of satisfaction. The third card is quite satisfactory, and it is also a good solution to marry into a wife, which meets the needs of buying and selling. The fourth card looks inconsistent. What does it mean to learn from the witcher and look down on the witcher? It looks like the army is resisting the main force at the front, and the witcher is cleaning up the miscellaneous soldiers in the rear. The military is so strong that it can be recruited directly. Do you want to wait for the hidden danger to break out? Although the props used by the protagonist to invent rat poison are relatively practical, it makes people in the card world seem stupid and the frontline soldiers are weak. The fifth card is to take a different approach and invent some auxiliary props. Reading the descriptions is indeed helpful, but it will create a distorted world view. Others are not too confusing. The plot in the real world is not very good, maybe because there is too little written and the world view has not been developed yet. But the separation between the card world and reality is a bit big. It even makes people question the usefulness of real schools.
The following evaluation is up to Chapter 114, because this is the latest chapter at the time of my evaluation. My evaluation is: a very good book, at least I think it is a new genre of card novels and worth reading. This book is among the top-ranked books in the card/quick-travel genre novels, both in terms of writing and plot. The front of this book is a quick-travel plot, which is different from traditional books such as "Card Apprentice" and "Super God Card Maker". Cards serve more as a copy entrance and "currency" than as a practical subject. A card is a new copy. If you succeed, the reward is to increase the level and energy of the card. If you fail, you will just tear the card. Now I am writing the fourth dungeon in Chapter 114. The plots of the first three dungeons are flawless, but the plot of the protagonist in the main world is worse than that of the dungeons. I am looking forward to the follow-up plot. I boldly predict the follow-up plot: cards will gradually return to the role of the main body of practice, and the length of the main world will gradually increase.
The writing is quite nice and thoughtful. Although there are some classic parts, there are not many, and I haven't found any major poisonous points so far. And I also know that the choice is not a matter of necessity. At present,
Five-star recommendation! The world view of the novel is extremely grand and complete, and the setting of the card world is novel and unique. Each card independently travels to different worlds to undertake tasks. The plots of the dungeons have their own characteristics and are not repetitive, and the rhythm is very comfortable. The plot is full of imagination and logic, the card setting and mission system are carefully designed, and the sense of immersion is super strong. The more you watch, the more you will get hooked. Card lovers must follow it!
The plot and settings are good. It's a card story that focuses on farming. It can develop in the direction of the heavens and the starry sky. After all, if a world is too small, it will appear very limited, and things that go back and forth will seem dull. Moreover, the upper limit is high, and there are more things to write, and the world and settings will not be too empty. The hole is mediocre. After all, the upgrade of the cards is equivalent to a copy or a pseudo-heaven. However, the cards still need to be used by people. The plot of the main world and the pit at the beginning need to be filled. If the life card is taken away, you must take revenge, either take it back, or change it to a card that can grow into a hexagonal warrior. At the same time, the plot of the main world looks forward to the collision and development of cards and other heavenly systems, as well as exploration of other worlds, etc. There is a lot to write about.
The card world of "No Regrets" is much better than many slimy and unclear card novels. It is worth recommending 😄 [OK] It's a pity that the more this book is written, the more the author's inspiration is consumed. In a card novel, the protagonist cannot show his power in reality, and cannot interact with the girl cards (the cards are all his own). The cards cannot strengthen their own power, and become fragmented stories, even more fragmented than infinite flow. Without cards, there is no power. It is really a pity. Cut it off as soon as possible and restart a new book. Don't consume yourself anymore...
I saw the title and came here to rate it. From now on, I'll give each chapter a title. Always add numbers to small chapters. Sometimes it's inconvenient to go back and look at it. I feel like I've seen it but for the sake of you (). This book is rare and unsystematic. There are no plug-ins at the moment, and it does not rely on previous lives to sing and dance. I hope it will continue to be a novel. In addition, the proportion and distribution of plots in the real world feel too small. Many cards do not seem to have much practical application in the world. Except for the card that sweeps the streets at the beginning, other applications and battles are not seen. The entry is also vague and shallow. Are there any real-life card games to compare with? Regarding the main storyline, the card script is slow in pace or lengthy. Forgive me for the abstract metaphor. There is a low-degree-of-freedom Battle Flag game. Just after the battle, part of the plot has been cut off, and then the next one starts. In addition, I have also seen people ask what is the essential difference between the detailed effects of the natal card and other extraordinary cards. Now we know that it can be used as a secondary card, and after it is stolen, how can the thief use it and whether there are any restrictions. According to the current pace, the main plot seems to be progressing slowly 🧐 The above are all personal feelings. The author can go at his own pace.