
Card World: Starting from When the Life Card Is Taken Away
卡牌世界:从本命卡被夺开始
- Status
- Ongoing
- Length
- 708k Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Audience
- Male
- Updated
- 1d ago
- Source
- Fanqie
Stats
Tags
Synopsis
Reader comments
In booklists 5
If You Want to See Cards, You Can Make Cards or Royal Cards.
Don't let Chinese mythology break up, don't let it be a system, I really can't stand this kind of thing
I'm Looking for Someone to Make Cards. I've Recently Become Obsessed with Card Making.
Card making + King, card making + lol, card making + Pokémon, card making + historical figures, card making + Genshin Impact, card making + comprehensive comic. The score is preferably 8.0 Or above, please🙏🏻
Comprehensive Collection of All Card Categories (Spare Bookshelf)
I want to read a book like "The End of the World: My Magic Card Maker Sells Cards to Cut Leeks".
Infinite flow, survival, every world is survival and inflation, please write
Come up with Some Interesting Articles That Are Logical, Innovative and Well-Written.
Want to watch something like "Dad!" Lie down quickly, my daughter wants you to be the emperor! (Female Princes in Troubled Times)" book. The writing is good and it is a relatively innovative novel. There is no restriction on male and female characters. The protagonist is principled and decent. He does not want to be a stud. 1V1 without cp.





















It's not bad. The reading doesn't feel bloated, nor is it a running account. The author's writing style is good and the story ideas are also very good. Come on Before Undead, I could give it a full 5 points, but unfortunately after the Undead copy came out, I didn't even want to give it two points. The copy of the undead actually clearly reflects a problem. The author's ability is not enough for him to construct a reasonable world view, and his creativity is not enough. This copy removes the creativity of other undead novels, but the author himself is not creative enough to write it, so it makes people speechless. The method adopted by the protagonist in this dungeon can be understood as a necromancer taking the path of a spiritual mechanic. But there are two questions. First, if it is useful, why don't the people who enter the dungeon before the protagonist use it? Isn't it something that the natives can't think of, and neither can the players? Second, you take the route of a psychic mechanic, but you can't let go of the necromancer. This leads to the fact that the protagonist's only material is bones. Doesn't the author want to write that everything can be made of bones? If you really want to write it, just add a setting and say that the protagonist accidentally discovers that the soul can be impregnated with other materials, and then manipulate it, and then naturally turn the protagonist into the founder of the spiritual mechanic. Isn't that also a method? But you just let the protagonist cling to his skeleton. If you think it is too strong easily, then adding materials to set the spiritual impregnation will dissipate the spirituality over time, so regular maintenance is required. This can not only solve the quantity problem, reasonably prevent the protagonist from expanding too fast, but also make the protagonist look less idiotic. I really don't understand. Necromancers don't understand magic. What the hell is this setting? This is really the first time I have seen the main character of a mage novel use magic in the same way that a game novel uses skills.
Well written, When I first saw the title of the school beauty, I thought she was the protagonist's girlfriend, but it wasn't. It was just a simple card. Is it mainly about the protagonist's time traveling in a small world? (It really looks like Kuaiwen, the title is the most similar) To be honest, when I saw the title, I thought it was the heartthrob trying to seduce the baron (this is what happens after watching too many heartthrobs) Now the latest one is finally in the world background.
Now, by using the identity corresponding to the card to enter the world of the card and perform actions, the card will eventually increase the energy fed back to repair the main altar. There is a live broadcast in the article (barrage cannot be watched in the card world, so it is the protagonist talking to himself). Does the author treat it as a transition? The protagonist has no system or plug-ins, and the purpose of getting cards is to repair the altar. Live streaming is indeed a good choice, but as it develops later, everything must not be exposed. It can be transformed or not live broadcasted. Now that I have written about the second world, I feel that the monster killing is a bit detailed (my focus is to read the cards, not card battles, and I would not have clicked on the title of your book if it did not bring a card), but overall it is still very good. The protagonist's IQ is online, and the live broadcast did not brag about the protagonist. I feel that some people are better than the protagonist. I wonder if there will be any tricks for the protagonist in the future. If so, it feels that it is related to the repaired altar. Will the protagonist add functions to the altar when repairing the altar? (Based on the fact that the protagonist can change the corners of the altar to rounded corners), it may also be the harvest of the second world. The second development is so good. Finally, is there a female protagonist? In three days, it was said that the completion of the extreme card would be widely publicized locally and make headlines (the protagonist was not masked during the live broadcast), but the protagonist's teacher did not know (even if he knew the same name, he was not curious), and those who connected to the protagonist did not know what the protagonist looked like (the protagonist went to school to spread the card experience) The author said that beauty is enabled, but it is barely qualified. And I don't think it's cool to pretend to be B in front of a teacher who cares about you (it doesn't reflect the teacher's hypocrisy)
After seeing the end of the fifth card, although the production of the world view is a bit rough, overall the reading experience is good. The plot of the first card is more intelligent and purposeful. The idea of the second card can be said to directly enter the comfort zone, put aside the food crisis, and find an area with a rich variety of monsters around it that can satisfy the needs of being far away from players and with low monster levels. Smoothly overcome the difficulties in the early stage, attract players to join, accelerate the development in the mid-term, and complete the regular feeling of satisfaction. The third card is quite satisfactory, and it is also a good solution to marry into a wife, which meets the needs of buying and selling. The fourth card looks inconsistent. What does it mean to learn from the witcher and look down on the witcher? It looks like the army is resisting the main force at the front, and the witcher is cleaning up the miscellaneous soldiers in the rear. The military is so strong that it can be recruited directly. Do you want to wait for the hidden danger to break out? Although the props used by the protagonist to invent rat poison are relatively practical, it makes people in the card world seem stupid and the frontline soldiers are weak. The fifth card is to take a different approach and invent some auxiliary props. Reading the descriptions is indeed helpful, but it will create a distorted world view. Others are not too confusing. The plot in the real world is not very good, maybe because there is too little written and the world view has not been developed yet. But the separation between the card world and reality is a bit big. It even makes people question the usefulness of real schools.
The following evaluation is up to Chapter 114, because this is the latest chapter at the time of my evaluation. My evaluation is: a very good book, at least I think it is a new genre of card novels and worth reading. This book is among the top-ranked books in the card/quick-travel genre novels, both in terms of writing and plot. The front of this book is a quick-travel plot, which is different from traditional books such as "Card Apprentice" and "Super God Card Maker". Cards serve more as a copy entrance and "currency" than as a practical subject. A card is a new copy. If you succeed, the reward is to increase the level and energy of the card. If you fail, you will just tear the card. Now I am writing the fourth dungeon in Chapter 114. The plots of the first three dungeons are flawless, but the plot of the protagonist in the main world is worse than that of the dungeons. I am looking forward to the follow-up plot. I boldly predict the follow-up plot: cards will gradually return to the role of the main body of practice, and the length of the main world will gradually increase.
The writing is quite nice and thoughtful. Although there are some classic parts, there are not many, and I haven't found any major poisonous points so far. And I also know that the choice is not a matter of necessity. At present,
I saw the title and came here to rate it. From now on, I'll give each chapter a title. Always add numbers to small chapters. Sometimes it's inconvenient to go back and look at it. I feel like I've seen it but for the sake of you (). This book is rare and unsystematic. There are no plug-ins at the moment, and it does not rely on previous lives to sing and dance. I hope it will continue to be a novel. In addition, the proportion and distribution of plots in the real world feel too small. Many cards do not seem to have much practical application in the world. Except for the card that sweeps the streets at the beginning, other applications and battles are not seen. The entry is also vague and shallow. Are there any real-life card games to compare with? Regarding the main storyline, the card script is slow in pace or lengthy. Forgive me for the abstract metaphor. There is a low-degree-of-freedom Battle Flag game. Just after the battle, part of the plot has been cut off, and then the next one starts. In addition, I have also seen people ask what is the essential difference between the detailed effects of the natal card and other extraordinary cards. Now we know that it can be used as a secondary card, and after it is stolen, how can the thief use it and whether there are any restrictions. According to the current pace, the main plot seems to be progressing slowly [exploration] The above are all personal feelings. The author can go at his own pace.
It's said to be a card, but it's actually a type of infinite flow. Various small worlds are micro-innovations in traditional genres, and they are quite interesting to watch. The story is steady and steady, with no exciting points, no poisonous points, and no uncomfortable third-view output. The small world is fast-paced, dense and refreshing, and for the time being it is a straight-line rapid narrative. In summary, it is a good way to pass the time, you can try it.
Not bad! The plot jumps and connects very well. It's a bit like an infinite reincarnation space. The protagonist is thrown into various worlds to complete tasks. Generally speaking, the writing is quite good. However, after arriving in the small world, the plot content in the small world is a bit too complicated. It gives people a boring feeling of not being able to see the highlights for a long time, which is a bit of a test of patience!
Five-star recommendation! The world view of the novel is extremely grand and complete, and the setting of the card world is novel and unique. Each card independently travels to different worlds to undertake tasks. The plots of the dungeons have their own characteristics and are not repetitive, and the rhythm is very comfortable. The plot is full of imagination and logic, the card setting and mission system are carefully designed, and the sense of immersion is super strong. The more you watch, the more you will get hooked. Card lovers must follow it!
It's a good book, but it was delayed by the name. The school beauty card is just a card. There is no so-called love line for the school beauty. Each card world made me immersed in it. The chapter on Sapphire Butterfly made me a little uncomfortable, but it was okay.
It's okay, it feels a bit bland. School Beauty is the name of the card where the protagonist awakens. The protagonist signed a contract with an unknown person overseas. The contract stated that the unknown person overseas spent money to support the protagonist. After the protagonist awakens, the cards will belong to the unknown person overseas. Then after the protagonist wakes up, the contract mutates in one second, and the school beauty card is taken away. (When thoughts fly into the night sky...)
It's okay, but it's not fun enough. A story must be rewarding to be a good story, but this book requires dozens of chapters to harvest advanced cards. The growth in the game is too slow. You have to work hard step by step and grow little by little. This is not my taste.
A very good article on how to develop fast travel cards. It reminds me of the "Little God Who Sells the Protagonist" back then.
The card world of "No Regrets" is much better than many slimy and unclear card novels. It is worth recommending [laughs] [OK]
The author has imagination and ideas, and it is a good novel with fast time travel. But I have a suggestion. Why can't you accumulate the experience of others from apprentice to senior mage and use it in the second and third world? For example, if your previous world is undead and you can try to cultivate some undead creatures to use in your second beast-controlling world. In this way, it feels like the protagonist is slowly growing up, instead of replaying it every time. Otherwise, what is the use of the world he has experienced before?
Nice! Recommended by old bookworms! A unique worldview! And very stable! I don't see any big bugs! Moreover, the world view unfolds slowly, there are not many bloody things about bitterness and hatred, and the writing of each small world is also very interesting! The only drawback is that there are few supporting characters, and it can be seen that it was not entirely intended to be a lone wolf! So I need to write some outstanding supporting characters to embellish it! Otherwise, it feels like the protagonist has too few friends and is too lonely. Let's complain: the few supporting characters who have roles don't even have official names. Every time they are written, they use codenames or professional titles. It's too unfamiliar and makes people feel that the protagonist has no friends. It is indeed easy to write about the harem in this kind of article, but so far there is no description of the emotional line. Maybe the author is not good at it, but he can actually try it.
The Infinite Stream novel is presented from the perspective of a card game and in the form of live broadcast. The innovation is very novel. There is no point of irritation at the moment, but it is only about killing monsters and upgrading, developing management, and has no other attractions. I hope the author can increase the live broadcast interaction in the game, add funny elements or high IQ or other attractions.
The world view is huge and there are many races. I like it very much. The author's writing style is very good and he has some clever ideas of his own. I like it very much.
I think this novel is quite good. If you can't pass anywhere and join the army directly, it has become a secret to pass the game. The Necromancer is well written. The other Necromancers are either working in civil engineering factories or are big bosses. No one goes to the front line, or in other words, they only go to the mage camp and dare not face the front line directly. Therefore, other mages cannot control the situation according to the situation. This gives the protagonist the opportunity to be promoted to the boss.
I don't know if it's the original work of the author or something else, but this is the first book of this type that I've read. Every card is a story, but it has a main line, is interesting, and has a future. Hope the author keeps up the quality greatly
This infinite flow novel has clear ideas, rigorous and reasonable structure, interlocking plots, and is full of suspense and surprises. The characters are distinct and have different personalities. Excellent reading experience, a rare masterpiece
I feel pretty good, the first two cards are very smooth, but I haven't entered the main line yet, and I don't know what the cards are and how to use them after they are promoted.
Very well written. Is it possible to have one less copy with the same name in the future to name the title 1234 to reduce title fatigue? You can use rough or refined content as the chapter name, which is a highly recognized chapter name method.
I originally thought it would be a boring work like Toilet Paper from Another World in anime, but I didn't expect it to be so good.
Very innovative, the type I like
The setting of the quick-travel story with the card-making skin is quite innovative. Card-making is the main line of the main world, and each card upgrade is set into a quick-travel story. It would be better if the story could be more refined.
Awesome, I finally found a book that I can read after reading history for a long time. It's a bit like a fast-travel novel, but instead of a bloody plot, it's a short story about time-travel development in the world, and it also has a card setting. It's really good, but it's a bit lacking.
It has been tried and it is non-toxic. You can read it with confidence.
The novel is okay, but when I read more than 100 chapters, I felt like my brain was being smoothed by an electric iron. I just forced to change the map and upgrade it, and continue to write about how the protagonist upgrades. I can use the previous plot to foreshadow it. However, the small copy is still good. I gave it four stars, which is considered to be for imagination and card-related articles.