There is no system, no mercy. There are only weird scenes with hopelessly high death rates: the corridor of water ghosts led by the sound of bells, the bloody maze guided by drops of blood, the silent gallery with rotating portraits, the endless stairs echoing with whispers... Behind each door is a carefully woven death trap.
Here, rules are the only way to survive, and the rules themselves are often the biggest lie. Teammates may turn into monsters in the next second, and the safe house may turn into a slaughterhouse in an instant. The memory will be cleansed, leaving only the most primitive fears and experiences.