[System + Game + Era + Passion + Feelings of Family and Country]
Lin Mo, a top game planner, traveled through the parallel world and held the "restoration of historical game system" in his hand. The game industry in this world is peaceful - so peaceful that players have never experienced a real shock.
While all manufacturers were still making games for money, Lin silently opened the game editor: "What I want to do is not just games."
"Long March·1934" was born out of the blue, with 100% real pain, 100% historical restoration, and 100% physiological response system. Players were confused the first minute they entered the game: "Will your feet really bleed if you wear out your straw sandals? Will your hands shake and your eyes dazzle if you haven't eaten for three days? Is this a game or military training?!"
The industry ridiculed: "You are seeking death! Who would play such a game of seeking abuse?"
Until the first day, 100,000 players walked out of the game cabin and were silent; in the first week, historians jointly expressed their thanks; in the first month, veterans burst into tears in the game: "This is how it felt, when we..."
When foreign players beg for international servers, when the National Historical Archives takes the initiative to seek cooperation, when the game becomes a designated experience item for history classes in primary and secondary schools across the country——
Lin Mo stood on the podium and looked at the players in the field: "This is what the game should be like."