Scenes in the entertainment industry: film and television crews (filming competitions, the home of capital games), variety show recording sites (character reversal, key scenes for attracting fans/faithful people), brokerage companies (resource allocation, contract disputes), red carpet ceremonies (confrontation of fame and fortune, highlights/turnover nodes), live broadcast platforms (core channels for attracting attention through metaphysics, attracting fans and solidifying fans);
- Scenes related to metaphysics: the site of an ancient house (the location for a ghost-hunting variety show, triggering supernatural events), the intangible cultural heritage workshop (the place where the heroine inherits skills and unlocks metaphysics props), the private mansion (the place where wealthy clients ask the heroine to exorcise evil spirits/change fortune), the cemetery/temple (the place to resolve cause and effect and accumulate merit);
- Life scenes: The heroine lives alone in a small courtyard (a place where metaphysics is inherited and where daily practice is carried out), a best friend's apartment (a place where emotions are confided, and a place where the team conspires), and a private hospital (a place where relatives and friends are treated, and where the villain's evil deeds are exposed), connecting multiple main lines of career counterattacks, metaphysics exploration, and emotional entanglements.