
The Invasion Begins with Roleplay Cards from the Cthulhu Mythos
扮演角色卡从克苏鲁神话入侵开始
- Status
- Ongoing
- Length
- 253k Words
- Genre
- Mystery
- Subgenre
- Mystery High-Concept
- Updated
- 9mo ago
- Source
- Fanqie
Synopsis
118Chapters
57Reads
8.6Score
2Listens
69.4kReads · all time
In booklists 5
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Reader comments 68
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Group running articles are so rare. They are either not well written or not to my taste. It is rare to find such an excellent book. The last time I saw it was "The Real Cthulhu Group Running Game" from Qidian. I hope the author will work hard and not stop updating😁 Yes, the author is a cat girl, so cute (laughs) 😍
The team is bad, but the author is good (nonsense) This is a potential new book. In terms of content, you can always believe in PL's ability to integrate. If you don't understand the Cthulhu Mythology and running groups, you can also read this book. After all, exploring the unknown is also a great joy for COC. If you understand and have participated in running groups, then congratulations. Your rich knowledge of the Cthulhu Mythology can allow you to get some strange points at inexplicable times, and gain a knowing smile. (Beeping quietly, the author is not recruiting plagiarists. 99% Of them are newbies. They have only officially completed two tours. They have crossed out the unscrupulous people one by one. Their overall ability is first-rate. Lao Lao, Cai Cai, bring it with you) ₍˄·͈༝·͈˄*₎◞ ̑̑
In the COC running group, the player character is often called an investigator, and its attributes consist of the following nine items: Strength (STR): A quantification of the investigator's muscular ability. The initial value is as low as 15 and as high as 90. The average person's strength is 50. Constitution (CON): means health, vitality and vitality. The initial value is as low as 15 and as high as 90. The average person's constitution is 50. Body size (SIZ): the integration of height and weight. The initial value is a minimum of 40 and a maximum of 90. The average body size is 65cm. Dexterity (DEX): The investigator's flexibility and flexibility rather than his normal movement speed. The initial value is as low as 15 and as high as 90. The average person's agility is 50. Appearance (APP): combines physical attractiveness and personality charm. The initial value is as low as 15 and as high as 90. Ordinary external intelligence (INT): Indicates the investigator's learning ability, understanding ability, information analysis ability and decryption ability. The initial value is a minimum of 40 and a maximum of 90. The average intelligence is 50. Will (POW): The ability to learn and resist magic, and also the investigator's mental toughness. The initial value is as low as 15 and as high as 90. Ordinary people will 50. Education (EDU): It is the quantification of the formal knowledge that the investigator actually possesses. The initial value is a minimum of 40 and a maximum of 90. Education for ordinary people 50. And the more special ones: Lucky (LUK): Luck. The initial value is as low as 15 and as high as 90. Ordinary people are lucky 50. The above nine attributes are one-tenth of the sum of the investigator's other attributes, such as the investigator's health (HP), constitution (CON), and size (SIZ). For example, for an ordinary person with a constitution of 50 and a body size of 65, the calculated value is (50+65)/10=11.5. Since it needs to be rounded down, its health value is 11. Closely related. The appearance is 50.
I only saw the second module, and I can only say that it was not my cup of tea and I ran away. However, it is rare for someone to write about running a group, and it deserves encouragement. Then let me briefly talk about my feelings. I originally thought that a senior investigator used sufficient experience to solve the incident, but in fact, the first module said S-level difficulty. In fact, it only passed CG. It was purely because of the good identity. The second module also says S difficulty, but it's like a script kill, and then using the clone to hit the information gap. They are not my type, so I can only regret that I ran away.
It is one of the better articles among the few group running articles. At first, I came into contact with running groups through the book "Notebook", and then gradually entered the circle of running groups. This article written by the author is relatively strict in reference to the coc7th rules, which is a bonus. The content of the module is a little confusing, but it is consistent with the situation of the secret group, so let's not talk about it for now. However, as soon as Horror Hunter comes out, you can basically understand that the author has a deep understanding of the coc running group. I think it is very good. I look forward to the follow-up. Come on.
It's good in all aspects, and the author is very active. Active and creative activity is very high. But think about it normally. After all, as far as I know, most people who play running groups have a lot of evil intentions. It is normal for KP and players to cheat each other, and there will be bribery in the early stage. Well, just in case. Some people don't understand the concept of group running. To put it simply, go to station B and search for running groups. Pull down. If you want to see something ordinary, watch Scarecrow. The one who is still updating steadily is the owner of Moyufang. The average length of a group running video is around 30 to 20 minutes. It can be watched as a short TV series. And it's brilliant. The main thing is that there are really many ideas. Running group. There are secret groups, unlimited groups. Reversal group. Investigation team. Escape group. Anyway, there are quite a lot of them. For unlimited tours, I would recommend Devil's Nest. The main plot is very enjoyable. By the way, you can also get to know Ah Wuzai, a Tiankeng teammate in the running group. What does it look like. After all, running groups have been popular for a year or two. But later due to maintenance or the emergence of a professional platform. Leading to subsequent decline. And to be honest, group running is a game that takes a long time to develop. It's too slow for today's fast pace. The main reason is rather than embarrass yourself in front of strangers. It's better to play a single-player story-like game. It seems that when it first became popular, it seemed to be because of stand-alone games. There are too few plot games. It emerged gradually in the end. Although there was Dungeons and Dragons in the beginning. But actual development. Ah, I've said too much and gone off topic again. All in all, this book is okay. It's just that the teammates inside basically seem like ordinary newbies who only know how to run and avoid. If this book had a rating system, then on average, ordinary people in that world would be rated low. But think about normal. After all, ordinary people in that world did not have three lives. Or even a chance to break away. If the ordinary people in the work are given three chances to try and make mistakes. And an option to disengage. For example, if you complete an S-level dungeon, you can leave or you will not be pulled into the script within a year. In that case, there may be some old-school or elderly runners. That kind of real old fox character. And ordinary characters should be a little more powerful. They will even use trial and error opportunities to try out the real gameplay of running a group. After all, it was obvious from the beginning that some characters didn't even know how to use some basic skills. For example, all the characters are charming when you see them. And all roles in investigative psychology. It seems that this instinctive skill that is basically considered a team player has not been developed yet. And as we all know, the best escape is to fight back. This is the norm among group runners. If you can escape, run away; if you can't, then fight your way out.
It's similar to Infinite Streaming, with content about real running groups, the writing and plot are okay, the characters are quite interesting, and the characters are unconventional. Although the subject matter is relatively niche, the author's explanation is relatively clear and easy to understand. There are no poisonous points so far.
Wow la la, to celebrate the author's 100th chapter, I hereby give you five stars. It's been a long time since I've seen such a good group running article. Before, I either couldn't stand it or some of it was discontinued. Is there such a book that suits my taste? Let's call Miao Miao's magical power first, and then our antelope (Lin Yang) and Jiang Jiu, the little angel Miao. The author is very active and has a strong sense of being alive. Readers will feel warm after reading this. Keep up the good work^ -ω- ^ ੭
It's just an unlimited flow with a layer of group running skin. Normal group running, I really can't figure out how to draw so many immortal cards and still pass.
The intensity of the character cards is a bit off, causing the rhythm to not feel very good. Generally speaking, growth should be in stages. I can't say if I drew a very strong card in the early stage. In addition to the rhythm, I would like to talk about some of my personal opinions as a veteran PL: The card is a bit unrealistic. It's not that I don't believe that the author really has this kind of card. It's just that I think KP should be easy to talk to, or the team style is relatively relaxed. In addition, a little personal experience with the car card: My car card is usually 60 strength, 65 body type, and 125 is used to increase the damage of 1d4. The 1d6 of 165 is completely rubbish. I hope it is only 1 difference and the constitution is also increased to 65. In this way, the total is 13 hp. If you are hit with 6 health, you will not be seriously injured. On this basis, it is better to consider the allocation of other points. Of course, this is the point of purchase. It's hard for me to say roll. But the two card apps that appear in the article are both too high, so I can't evaluate them 🤔