Chen Mo, a full-time power leveling player, was tempted by sky-high commissions and entered a mysterious immersive online game "Star Abyss". He soon discovered that monsters, skills and even NPCs in the game began to appear in reality in the form of "cognitive pollution" - only players could see it. When the team he led passed through the ultimate dungeon for the first time, at the same time as the server-wide announcement sounded, above the city, the dungeon's ultimate BOSS was tearing through the clouds and casting his gaze on the real world.
· Story tension: Urban ghost stories (terrors that only players can see) + team combat (different professional players awaken their abilities in reality) + world mysteries (why can the game invade reality? What is its purpose?). In this world, treasures are not traditional artifacts and elixirs, but any item with a "unique description" in the "Star Abyss" game, which can be realized in reality and follow a core rule:
"Cognition is power, imagination is the only limit."
This means that the strength of a treasure does not depend on its rarity, but on the "understanding" and "use" of the holder.