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Core concept: The world is a curtain full of cracks, and some people are born standing in the shadow of the cracks.
Story summary:
Graduate student Lin Wan's life is filled with two things: boring financial data, and an uninvited black card. She was told by the "Curtain Society", an ancient society hidden deep in the university, that she had a rare "in-between" physique and could see the hidden world behind the curtain of reality.
Here, "spirit" is just a ripple on the surface, and beneath the curtain sleeps the more ancient "spirit" (the will of nature) and the more bizarre "weird" (the residue of rules). Her duty is not to fight head-on, but to act as an "in-betweener", walking between the virtual and the real, observing, recording, guiding, and when necessary... Carrying out "harmless" intervention.
From guiding the lost "earth-bound spirits", to appeasing the rampaging "city spirits", to sneaking into the "realm of strange stories" composed of collective dreams, Lin Wan climbed up the ancient ladder of "the in-between" in mission after mission. She gradually discovered that under the surface of this world's stability, there were countless secret rules that were on the verge of getting out of control. And she, this seemingly inconspicuous "recorder", is the most critical weight in maintaining balance.
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Core Strength System: The Path of the In-between
Okay, let's build a game that focuses more on hidden world exploration and personal advancement.