The story focuses on four major media figures (Lin Shengran, Yue Linnan, Shen Yizhuo, and Jiang Sixheng), describing how they deal with the conflicts of power, traffic, business, and technology in the era of information explosion and integration of old and new media. Lin Shengran entered the industry with ideals, and gradually realized the game between commercial interests, false information and social responsibility; Yue Linnan held on to his beliefs for traditional investigative reporting, but had to consider transformation and self-positioning; Shen Yizhuo promoted technological innovation and argued with the content creation group, falling into a vicious circle of collision between capital and ethics; Jiang Sixheng repeatedly walked between online public opinion and public supervision, acting as both a trend maker and an object of attention. Multiple threads advance in parallel, and the story spirals. Everyone experiences broken ideals, struggles with reality, and power struggles, and ultimately re-examines themselves and their professional responsibilities in a new round of changes. The three-volume structure focuses on the pain of entering the game, the struggle in the storm, and the reshaping of faith. The stories in each volume overlap with each other but are relatively independent. The whole story is advanced with humor and fast pace, showing human nature and ideals in the wave of media industry.