The holographic horror game "Anno" has arrived. Players are trembling in the chase of ghosts and are frantically increasing their fear value.
Only I, Chen Mo, have the wrong style of painting.
In the eyes of others, I feel pity for the girl with a gaping hole seeking her life; I have a long talk with the fierce ghost in red who others avoid.
When I successfully transformed the first female ghost "Wan'er", the system announced that I was "the first to pass the level perfectly" and was issued a card as a reward.
It wasn't until I got offline that I discovered that the hairpin actually brought me back to reality!
What's even more frightening is that the gentle world in my eyes began to reveal its true appearance: the evil thoughts crawling on passers-by, the weirdness growing in the corners of the city...
It turns out that the real world is 10,000 times scarier than the female ghost in the game.
Reader comments
Fifty chapters:
When I read the title, I originally thought it was about conquering female ghosts after something weird happened in reality. When I clicked in, I found out that it was a weird dungeon type, and the pace was not very sluggish. To be precise, the plot of the current 50 chapters is very compact, with ups and downs, which is very good.
One thing I'm very curious about is whether the male protagonist will have offensive methods in the future? At present, it seems that the props of the male protagonist are all auxiliary types, and the actions of the protagonist group are all passive. Another point is that the points system can't only be exchanged for money. The main reason is that there are too few now. Is it "unlocking stores as the plot progresses"?
It feels very unique and worth watching. The only drawback is that it is too short! Come on keep updating!
Fifty chapters: When I read the title, I originally thought it was about conquering female ghosts after something weird happened in reality. When I clicked in, I found out that it was a weird dungeon type, and the pace was not very sluggish. To be precise, the plot of the current 50 chapters is very compact, with ups and downs, which is very good. One thing I'm very curious about is whether the male protagonist will have offensive methods in the future? At present, it seems that the props of the male protagonist are all auxiliary types, and the actions of the protagonist group are all passive. Another point is that the points system can't only be exchanged for money. The main reason is that there are too few now. Is it "unlocking stores as the plot progresses"?
It feels very unique and worth watching. The only drawback is that it is too short! Come on keep updating!