1. World view background
E-sports landscape: In 2030, the global e-sports industry will be at its peak. "StarCraft 2" has entered a period of decline due to the loss of players. "League of Legends" has become the top e-sports project. The prize pool of the global finals (S competition) has exceeded 500 million US dollars, and competition among professional teams has become fierce.
Protagonist background: Lu Chen, a 26-year-old legendary professional player of "StarCraft 2", has won three WCS global finals championships, and is good at "macro operations + extreme micro-operations". Due to the decline of the project and the disbandment of the team, he is facing a career transformation crisis.
Core Conflict: Lu Chen has repeatedly hit the wall in League of Legends due to his "interstellar mindset". He needs to break his inherent perception and adapt to the new game mechanics. At the same time, he must deal with public opinion doubts and challenges from the new generation of players, and finally lead a team that is on the verge of disbandment to counterattack and win the championship.
2. Power system (game ability dimension)
Advantages of interstellar thinking: super resource planning ability (corresponding to League of Legends economic operations), multi-line operation prediction (corresponding to jungle field vision control and team battle positioning), tactical game awareness (corresponding to BP strategy and situation judgment).
The shortcomings of League of Legends: unfamiliarity with the hero skill mechanism, weak understanding of the Summoner's Rift map, and difficulty in adapting to the rhythm of teamwork (Starcraft favors single-player operation, while the League emphasizes teamwork).
Growth dimension: from "single-carry thinking" to "team command core", from "mechanical operation" to "spiritual decision-making", and finally formed a unique style of "operational command + all-round position adaptation".