Western fantasy + no system + knight's journey + multi-race
Eric lost. The last value of the family was lost, and the dignity of the knight was lost. Just when he hit rock bottom, a prophet showed him a way - to the east.
To the east is the end of civilization. It is a cult that worships ancient gods, it is the awakening of ancient malice, it is a war-torn foreign land, it is the legendary land of elves, dwarves and giants.
Here, the spirit of chivalry he discarded shines again in the savage wasteland. His sword no longer fights for the nobles, but only for the "living" struggling in the dark wave.