[Infinite survival; fighting monsters and leveling up; data-driven; no saintly heroine]
One day, tens of billions of people wake up scattered across endless floors.
Each floor has several rooms. No one knows whether opening a door will lead to a deadly room full of danger or a lucky one stocked with supplies.
Hu Yi unexpectedly discovers that he can see hints.
[Keep your voice down. Don’t wake it, whatever you do. Creatures that wake up cranky are never good news.]
[A primeval jungle. There are dangers lurking, but there’s an iron chest inside a hollow beneath one of the trees. Finding it will fill you with joy.]
[A swift, powerful wildebeest. You’re unarmed, so you can’t kill it. Don’t waste your energy.]
[A robot? No, a puppet. Want to try my “Give Me Back My Pretty Face” punch? Its iron fist will pound you into a flat smear of meat.]
[A room with a little surprise. It has the supplies you need. Look carefully, and you might find something else, too.]
[Huh? An empty room. You’ll come away with nothing.]
[A volcano about to erupt. You’ll experience the process of going from a living person to a cooked one.]
Avoid the dangerous choices and open the right doors.
While everyone else is still hesitating over which door to open, Hu Yi is already roaming freely from room to room, raking in supplies.
Logical and ruthless. Kill kill kill kill kill. Not bad, very cool Each room is very creative, and the protagonist's ability improvement, material harvest, and everyone's feedback are all very good. Fatal flaw: All props have to be repeated on the panel with water text. The first 200,000 words must not be watered down. Shui's 5,000 words lost his popularity