Most of the lights in Xinghan Interactive Entertainment's office area were still on at nine o'clock in the evening. A cool breeze was blowing from the central air-conditioning outlet, mixed with the smell of instant coffee and takeaway fried chicken, and filled the passages in the cubicle. Hong Seti stared at the densely packed Excel spreadsheets on the computer screen, and his fingertips made a continuous "click" sound on the mechanical keyboard. When the time number in the lower right corner of the screen jumped to 21:17, he finally stopped and rubbed his sore temples.
There are two thick binders spread out on the table. On the left is the Q3 special effects production cost breakdown of the "Kyushu Mysterious Realm" project. On the right is the rendering service settlement form submitted by the outsourcer "Symphony Studio". On top is half a cup of cold Americano - this is his second cup tonight. As the only "game special effects accountant" of Xinghan Interactive Entertainment, Hong Seti's job has never been bookkeeping and tax filing in the traditional sense. Instead, he has to get into the "bones" of game special effects and convert every particle effect and light effect animation into real money.
"Set, how is the cost verification of 'Meteor Technique' going? The planners are urging us to finalize the special effects. If the cost exceeds, either the effects will be cut, or we will have to reapply for the budget." A WeChat message popped up. The avatar was a cartoon character with a high ponytail, and it was Lin Wei, the leader of the special effects team.