Module name: Game 3: Western Empire (self-made group, private group, sandbox group)
Group running platform: map + text, group number (omitted).
DM: (omitted) QQ: (omitted)
Tour start time: It can start from Qazi, usually from around 7pm to 10pm.
Group size: 1 to 5 people.
Mod Length: Extra long sandbox, play until you don't want to play anymore.
Module rules: dnd5e, core rules + expansion rules + private settings. Open specialties, part-time jobs, mutant humans, and diagonals. It is forbidden to customize the race, flanking attack, and orientation.
Car card rules: Open the card at level 1, have an impact on the sandbox world and gain experience points to upgrade. Attribute 18buy + private attribute value increased. The starting capital is 1d100gp, and shopping is allowed at the beginning, regardless of the load.
Module background: The protracted war has finally destroyed everything. Famine and plague are spreading in this land. The already complicated and various differences have torn the people apart. If this continues, I don't know when the light will be seen again. This worst moment is also the time when courage and resistance sprout. New leaders rise up, for new territories and new people, to reverse the trend of destruction, and to build a new world from the ashes of history.
Special note: Private setting + self-made warning. It is recommended to check the group files first before considering whether to join. If the character card passes the DM review, the registration is successful. Newcomers and OBs are accepted.