The abyss invades, the world ascends, and the entire planet is transformed into a game in an instant.
A six-hundred-year-old imperial palace becomes an Imperial Garden, and a three-thousand-year-old Imperial Jade Seal becomes an Imperial Treasure.
The Great Wall in the East, the Vatican in the West: secret realms appear one after another out of nowhere.
As Blue Star’s final legacy, these realms are open to everyone, offering a chance to win divine weapons and treasures.
But when time runs out, all of Blue Star will be dragged into the abyss.
The only way to survive is to choose your game space, rally your allies, and face off against the myriad races of the heavens.
The victors advance to the next layer of the abyss and claim lavish rewards. The defeated are doomed to sink into oblivion for eternity.
Ten layers of the abyss, ten rounds of deadly battle!
In this transformed world, delivery driver Zeng Ge awakens to his power.
But when he sees his talent, he can only sigh in dismay. It automatically adds one attribute point a day? What a useless talent!
Then he turns around and hears, “What? Leveling up doesn’t increase your attributes?”
Zeng Ge freezes. “Then what do you call my one point a day?”
While others have to work themselves to the bone for even the tiniest bit of growth, he can get stronger just by lying around.
But he soon discovers that these attribute points aren’t nearly enough.
Because his opponents are every race from the Myriad Worlds...
Set off to the main city, this little thing has been messed up for so many chapters. I won't even say why the protagonist doesn't deal with the poisonous point of disposing of the corpses after killing everyone. I don't understand the pure combat power. Whether the attribute value increases exponentially according to attribute points, or whether it is based on simply adding so many attribute points to one level, how can it be impossible to defeat an eighth level person? Even if Brother Tiger has the talent of an immortal, he has 10 three-dimensional points, 10*10*10*10, which is only eight zeros (this villain is at level eight, and most people's basic attributes are around 5, and upgrading does not add attribute points, but increases through attribute points. I say that he has 10 three-dimensional points, which is a serious overestimation). In addition, the change of martial arts doubles the protagonist's 50 points, which can be crushed to death with one finger for a long time (the protagonist's fifth-level three-dimensional points are all 50 points). Even in addition, the protagonist is beyond his reach.
Upgrading to double one's personal qualities is nonsense, and professions also have an impact. If you put two people together, you won't be able to tell at a glance what their strength is. You have to think about it for a while. Also, you have upgraded your personal quality and doubled it, so why do you still need strength and physical agility? The effect is not reflected at all. If you say that each level up increases personal quality, it is almost the same. Also, the conflicts in the plot are really a bit stretched. Why write conflicts when you don't have the strength, and they can't be resolved? It's just unreasonable.