When Jikasha's fingertips traced the last arc on the virtual control panel, the electronic clock outside the holographic cabin had just skipped three in the morning. The light blue stream of light shattered into star points in her pupils, and the muffled gasps of the team members were still left in the headset - the just-concluded simulation battle of the ultimate copy of "Nine Skies", their seventh attempt to get stuck at the "Forgotten River Ferry" level, ended with the MT (main tank) character "Sinking Wall" being instantly killed by the BOSS's "Soul-Eating Tide".
"Sister Kasha, it was my reaction that was slow." Lin Ye's voice came from the headset, with a hint of annoyance unique to a young man, "I should have handed over the 'shield wall' in advance for the last wave of AOE (area damage), and I shouldn't have bet on the delay in its damage determination."
Jikasa took off the sensor headband connected to the nerves and rubbed her swollen temples. The door of the holographic cabin slowly slid open, and the emergency lights in the corridor cast alternating light and dark shadows on her face. The R&D department of "Star Track Interactive Entertainment" where she works is on the 23rd floor of an office building. At this point in the entire floor, only the lights of their project team are still on - there are only forty days left before the open beta of "Nine Skies", and "Forgotten River Crossing" is the most difficult copy in the early stage. The smoothness of the clearance is directly related to the player retention rate, and there is no room for error.