Beneath the glittering facade of Neverwinter, the Jewel of the Sword Coast, dark currents stir. Archmond is a tiefling whose soul hails from another world, and he's endured prejudice because of the infernal blood he was born with. Rejecting the path of a cleric at Tyr's temple, he chooses to wield the god-given Leviathan battleaxe and uphold the justice he believes in: not “virtue” bound by doctrine, but following his heart and protecting everything worth protecting right in front of him.
From helping tieflings in the narrow alleys improve their lives to standing against the thugs who control the streets; from unexpectedly meeting Gary, a cheerful halfling poet who calls himself a “gentleman thief,” to joining forces with Mara, a steadfast druid tracking an imbalance in nature; from clearing up a misunderstanding with the dwarf warrior Thoradin to meeting Lia, a high elf mage struggling with financial hardship... Archmond's journey is no traditional heroic epic, but a down-to-earth adventure about finding his own worth in the shadows of a bustling city.
Yet beneath the peaceful everyday life, a true darkness is taking root. When the whispers of Hell echo through his blood once more, and the schemes of the Nine Hells quietly close in on this unguarded city, Archmond must face his identity and past. The bonds he shares with his companions and the choices he makes by following his heart will determine whether Neverwinter sees the dawn or sinks into eternal darkness.
This is a story about growth and holding fast to your convictions. It tells how a tiefling, in an imperfect world, follows the justice in his heart with a mortal's strength and ultimately becomes a beacon of light shining into the abyss.
Keywords: D&D-inspired, Forgotten Realms, tiefling, paladin, Neverwinter, party adventure, infernal conspiracy, growth, friendship
🤔, The dwarf Thoradin is a top craftsman who can handle mithril and fine gold, but he cannot afford 50 gold coins; the strength of the paladin comes from faith and has little to do with oaths and weapons; the most important thing is to use Selune and Selun as two gods.