[Wei, Jin, and Northern and Southern Dynasties + political intrigue + history + strategic rivalry + villain protagonist]
In the fourth year of Jianxing, after the Yongjia upheaval, not a rooster crowed for a thousand li across the north, as Jie cavalry ran rampant. Huang Chengyan, a modern young man well versed in Wei-Jin history, transmigrates into the body of a poor, orphaned boy from a fortified settlement in Bingzhou. Using his historical knowledge, he sets traps to drive back the Jie and evade bandits. Under Huang Hu, a crude and overbearing settlement lord, he quietly takes control of the grain and military powers. During their southward migration, he encounters the more powerful Guo clan's fortified settlement. Guo Yao, a clever and sharp-witted daughter of a prominent family, harbors ambitions of her own, as does her father, Guo Huai. The two appear to admire one another, but he only pretends to seek Guo Yao's advice, while she feigns affection and talks of her aspirations. In truth, they test and scheme against each other, each hoping to annex the other's forces. With no System or modern technology, Huang Chengyan has only his historical knowledge and ruthless cunning to rely on as he navigates the chaos. He knows Guo Yao is an even more troublesome obstacle than the Jie, but she has yet to realize that the boy who often wears a shy smile hides a cold gleam in his eyes: he intends to swallow up the Guo clan and bring order to the land. When the mask of their alliance is torn away and the will to survive sets the land ablaze, can Huang Chengyan overcome the feuding settlements and the turmoil between Hu and Han to reach the top? What betrayal and bloodshed will bring this mutual admiration, born of scheming, to an end? This is a transmigrator's record of survival in a chaotic age, and a deadly political struggle between a villainous protagonist and his calculating rival.
Hey, this is not how the book is written, and this is not how the fight for power is fought. In that era, when you fight two wars, it is not difficult to control the team with 4 or 5 confidants. Even if you control them for what purpose... Dragging a family with a family is still a burden. It is easier to pick some people and take things and go on your own. Dragging them to play some conspiracy is the best option. Times are different...