[Virtual online game + game in another world + passionate + refreshing article]
If the healing technique no longer just adds blood, but can drain the BOSS's life according to a percentage...
If the light of the Holy Light can not only redeem teammates, but also become the light of destruction that annihilates enemies...
So, is the priest still the harmless "nanny" in your mind who can only hide behind his teammates?
Lin Feng, an ordinary player, entered the epoch-making virtual reality online game "Anno", but due to an accident, he obtained the only hidden talent - [Pulse of Life].
His healing technique has a terrifying effect of a percentage of the maximum health value!
As a result, the most outrageous and subversive style of painting in the history of online games appeared:
When the team was tortured to death by the BOSS in the dungeon, he raised his hand and cast a healing spell, instantly filling the tank's health bar from the edge of the cliff: "Hold on, I can help!
When the enemy guild arrogantly surrounded him and threatened to kill him back to Novice Village, he fired a Holy Light Punishment backhand and watched the opponent's health bar evaporate a large amount, with a confused look on his face:? ? ? This nanny is poisonous! ! (It's not me who's violent, it's your blood bar, which seems a little unsatisfactory. - Lin Feng)
When everyone thought that the priest was just an auxiliary, he topped the output list with his percentage of real damage, single-handedly cleared the nightmare realm, and even... Became the absolute core on the road to killing the gods!
From the legend of "poisonous milk" in Novice Village to the backbone of the team in the storm of the main city;
From the shocking reversal of hidden professions to the mobile fortress on the battlefield of national war;
From subverting the perception of the game to gradually uncovering the shocking secrets behind the world of "Anno"...
"Don't mess with me, I'm very good at milking you (and milking you to death).
Reader comments
The data looked uncomfortable. The numerical value + coefficient was several thousand higher, and the real damage skill had a percentage. Hitting people and monsters was directly reduced by 100 times, more than a few dozen damage, and then everyone looked at it with fear. It was very abstract. It's like piecing together AI to generate.
The data looked uncomfortable. The numerical value + coefficient was several thousand higher, and the real damage skill had a percentage. Hitting people and monsters was directly reduced by 100 times, more than a few dozen damage, and then everyone looked at it with fear. It was very abstract. It's like piecing together AI to generate.