
Who Turned Cultivation into a Game?
谁把修仙做成了游戏
- Status
- Completed
- Length
- 912k Words
- Genre
- Eastern Fantasy
- Subgenre
- Fantasy High-Concept
- Updated
- 9mo ago
- Source
- Fanqie
Synopsis
421Chapters
23Reads
2Listens
3.3kReads · all time
In booklists 1
Reader comments 1
Translated by Google Translate





The first few chapters are very well written. Why are there no comments? Come on, author! There is great potential in the future After reading Chapter 60, I really can't stand it anymore. Brother, your logic, personal emotions, and even data are so poor. For example, if the protagonist lives and dies all the way to the sect, he can complete tasks and steadily improve, with basically no risk or failure. As a result, what you wrote was worse than before you entered the sect, so it was not for nothing. It's illogical. After all, people who have fallen once are very afraid of getting hurt again. In fact, we have already mentioned it before. After all, we are ordinary people. It is normal to be afraid of pain, cold, fear, and worry. What you wrote is like that of Fearless Warrior. If you have a target, you rush forward, then half-dead, and the system possesses you and kills your opponent. It's too crude.