> **Others survive in the apocalypse by picking up garbage, but I play games in exchange for cans! **
>
> Seven years after the nuclear war, the world is in deathly silence. While Lin Mo was chewing tree bark and waiting to die, he accidentally activated the legacy of a pre-war laboratory - a neural link cabin that can log into the immersive online game "Ark Age".
>
> **So, the style of painting changed suddenly: **
> While others were picking up moldy food in the ruins, he was spending dungeon gold coins in the game in exchange for well-packaged compressed biscuits;
> Others were fighting over a mouthful of dirty water, so he used mission reward points to exchange for pure water and antibiotics;
> Others used pieces of rusty iron as weapons, so he quietly saved materials and exchanged them for modified firearms and bulletproof armor...
>
> **"Ark Age" has become his exclusive "Wasteland Material Mall", and playing games is the most hard-core survival skill! **
>
> Lin Mo thought that he could rely on this heaven-defying golden finger to quietly grow into the "Hamster King" in the last days.
>
> **However, the calm was broken by two pieces of information:**
> In the game, the mysterious player "Night Owl" follows him everywhere, competing with him for key resources everywhere, and is as cold as a machine;
> In reality, a mysterious organization called "Seed of Eden" is using power beyond the times to search for the link cabin that he depends on for survival.
>
> **The ultimate crisis came after he cleared a copy——**
> The bright red system warning flashes crazily: **"An annihilation-level threat has been detected at the reality anchor point!"**
> Lin Mo rushed out of the game cabin, and through the broken window, he saw a nightmare coming true:
Reader comments
In some places, it is too much. Writing for the sake of writing is too dramatic. If you let people run away, don't hurry up and make money to exchange things. Have a good sleep first, or kill them. People will come over and start making money.
In some places, it is too much. Writing for the sake of writing is too dramatic. If you let people run away, don't hurry up and make money to exchange things. Have a good sleep first, or kill them. People will come over and start making money.