The new youth of the earth traveled through the world of pirates and awakened the system, but there was a cognitive bug in the system.
Cognitive misalignment: The system's forced interpretation of things in the pirate world (pirates = robbers, sea kings = monsters/demon pets, naval bases = sects, Bailey = spiritual stones, devil fruits = magic treasures/demon pills).
The style of naval painting collapsed: Cong Garp happily accepted the title of "ancestor", and Warring States claimed to be the "sect master".
The absurd contrast between the mission and reality: "Destroy the robbery 400 miles away" = eliminate the Black Bear Pirates; "Conquer the Demonic Pet" = tame the King of the Near Sea (as a result, the King of the Near Sea becomes the protagonist's "protector of the sect" and is often fed "monster meat" = Neptune-like meat); "Sect Competition" = internal competition of the navy/world recruitment assessment.
The sense of misplacement of rewards: The rewards have lofty names ("Foundation Building Pill", "Marrow Cleansing Liquid"), but the actual effect is a powerful body-building potion/recovery potion, or an ordinary but useful item in the world of Pirates.
Subtitle of this book: From "Zong Deacon" to "Ancestor Garp", this naval style is getting more and more wrong!