As an important part of the cultural and creative industry, the animation and game industry has developed strongly in recent years. This book takes several advanced representative countries in North America, Europe and Asia as the main research objects, and takes the development of the three most important components of animation, comics, and games in the animation industry as the main context, and analyzes the development status and development characteristics of animation games from their origin to the development process until today. This book provides readers with a comprehensive framework for a more overall understanding of the development history of animation, comics, games and the animation and game industry in the world, and helps to add new academic connections to the study of the animation and game industry.