[A VR game descends into reality, with no dragging things out, decisive action, plot-driven storytelling, and a lead who leaves everyone in the dust]
To make money, Lin Mo decides to enter the latest game, Star Dome World, and grind for gold to earn trading fees.
Instead, he awakens the [Plunderer] ability, something no one else has, which lets him permanently steal some of a monster's attributes.
When Lin Mo deals 999 damage with a single slash, other players say, “I get it. He's an assassin, so he must have low HP.”
When Lin Mo shows off his countless, densely packed health bars, other players say, “I get it. He's a berserker, so he must be clumsy.”
When Lin Mo fires ten arrows in a second, so fast they're impossible to see, other players ask, “What even are you?”
With all four attributes, Strength, Agility, Constitution, and Spirit, maxed out, Lin Mo stands before the bosses and greets them warmly.
The bosses say, “Why don't you just become the boss instead?”
Since each monster's first attack adds attributes, why does it need to be upgraded so quickly?? Can't we just plow the road from the birth point to Novice Village several times??? Even if you have no experience in the end, you still have equipment and attribute points. . . The most important thing is that the archers here do not need to consume arrows. As of the latest chapter, there is no consumption of arrows. How did the arrows come from??
It's too watery. Since the first attack adds attributes, then hitting each monster and then running away to change the attributes of another one is not faster than the protagonist. Isn't it better to directly find a level 100 monster and beat it than to get higher attributes from fighting slimes for a few days?