
Play Games to Become Stronger? Plants Vs. Zombies Released at the Beginning
做游戏变强?开局发布植物大战僵
- Status
- Ongoing
- Length
- 231k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Audience
- Male
- Updated
- 10h ago
- Source
- Fanqie
Stats
7.4kReads
5.9Score
873Shelves
113Chapters
2.2kListens
66.1kReads · all time
Tags
Synopsis
Reader comments
In booklists 3
Game Production: Making a Steam Studio or Similar to Steam Games
Steam, whether at home or abroad, is quite a ceiling in the gaming industry. Why are only people writing about MiHoYo? No one writes that G is fat
17.2MViews159Books2dUpdated
Looking for Articles About Plants Vs. Zombies
About Plants vs. Zombies
1.1MViews148Books3dUpdated
There Is No Masterpiece in Making Games Anymore. If You Don't Agree, Come and Argue.
787.1kViews81Books1dUpdated















Setting explanation (may contain minor spoilers) The world view of this novel is divided into two universes, one is the producer universe where the protagonist lives, and the other is the player universe. Planet names in the Creator universe end in a star, such as Blue Star. The planets in the player universe end in balls like water balloons. Regardless of whether you are a player or a producer, if your level reaches level 100, you can spend game coins to condense skills from the game. Creators can only condense skills from their own games, and players can condense skills from games in their planetary game library. The more game coins required to condense skills, the stronger the skill intensity, and the skills cannot be taught to others. There will be mutual checks and balances between the producer planets. High-level experts are fighting against those of the same level. Planets that can send out powerful people at the level of Destruction Blue Star will not look down on small balls like water polo. Low-level player planets are relatively Buddhist, because eternal life is too far away for them, and they do not have the technology and strength to travel long distances, so there is no war on low-level planets in the early stage. If the star owners of the player planets are the same person, ten first-level (population 10 billion) player planets can be merged into one second-level (population 100 billion) player planet. It is a fusion in the literal sense. Ten planets merge into one, and skills related to planetary movement are unlocked. (Note: A population of 10 billion and a population of 100 billion do not refer to 10 billion and 100 billion, but the upper limit of the population is within this magnitude range) In the late stage, advanced player planets enjoy high-quality game benefits from Star Lords and Star Lord groups, so their cohesion is very high, and it is difficult to seize jurisdiction through game invasion. At this time, the star war between player planets will start, but you cannot actively declare war on planets with a lower level than yourself. For star victors, the star level will be directly upgraded by one level, while for losers, the planet level will be reduced by one level. And the population will not be plundered from the opponent's planet. The population will remain unchanged, preventing the loser from gaining an advantage in the invasion war (because a large part of the people are their own people.). After the end of Star Wars, there is a ten-year period of non-declaration of war, during which time war can be actively declared. In the Producer Universe, the Producer can of course weaken the defense of the player's planet by killing the Producer of the hostile planet, but this can only be done if the planet is level three or below. After the third level, the player planet will jump to the advanced area, where the planet density is extremely high, and there will be rules restrictions between the producer planets, which is equivalent to a novice village where wild growth occurs. These are too far away, let's not talk about them for now. That's all I've thought about at the moment, and I don't know if I can continue to update it stably. Maybe not many people will watch it in a while [laughing and crying], forget it, just take it one step at a time.
I've seen something similar, and it's similar to this one, except that he's a lord from another world, and he's a planet traveler. Well, they all have a common problem, that is, there are too few updates. At least three updates are enough.
I think it's very good. It looks very good now. There's nothing bad about it. I'll give it a five-star review first and then look at it later.
It's a very good book. There are no mindless and sarcastic plots. The plot is compact. It doesn't take a long time to write about all the processes of a game. The pace of upgrading is very fast. It is a good innovation to combine game making with the extraordinary system. There are also battles between different civilizations, both in games and in reality. Later, skills can be condensed from the game, which is also very good.
It's a game production article that combines superpowers. The games I chose are all quite fun. Now I'm writing about e-sports, which is my least favorite part. I'll read it after I finish writing this part.
A more conventional game production article, with the addition of extraordinary ability settings and direct confrontation between planets. It's not outstanding, but normally there won't be any big problems [eating melon]
Haha, there are very few types of pure game-making games, and the stronger you become by playing games, the longer your lifespan will be. There are very few other descriptions of life. I really like this one. Friends, romantic partners, and countries are all not too consuming. The protagonist should open up other planets in the future. Anyway, if you are just playing games, please support me. I hope there won't be a female protagonist in the future.
Very good, really good-looking, good luck to the author
The world view is okay, although it is a bit rough. The planets are divided into game planets and player planets. The game planet harvests a large amount of game coins by manufacturing games and releasing games to the player planets under its jurisdiction at a certain price of game coins. The player planets will receive game coins according to their levels every month. The player planet levels are currently upgraded by playing games. At present, the invasion war is interesting, but Ma has not been written yet, so mark it as wait and see.
The idea is very good. I think the author is trying to change the story into an AI animation, so that he can get double benefits.
So far, I've seen that it doesn't have any fighting power. It's so cool. And Civilization VI? A bit interesting
It's very beautiful. No reason is needed. I beg the author to write 10,000 words every day.
It's an okay game production article, not overwhelming, and the game selection is pretty good.
It's okay so far, but I mainly watch the feedback from the protagonist who keeps making new games and then players playing them, which is more daily.
The plot is okay, but Sekaikan is really uncomfortable to watch, and the protagonist has to be tortured
Very nice looking [like][like][like]
Yes, I'll give it five stars first. It's fast-paced and good, and the anchors in it don't speak pornographically. I'll give it five stars just for this. I hope to write more games [please update]
I have always had a question, that is, what is the difference between game makers and players, and why are they separated?
The setting is quite interesting. The background universe includes other games and player planets, which are also quite grand. The male protagonist is mainly played by people from the player planet of the game. It feels more group-like.
It's really good. There are no old routines and no poisonous points. It deserves five stars! [Notice]
Beautiful, love watching. Come on, author [plus one on bookshelf]
It's pretty good-looking and suits my taste♡=•ㅅ<=)