> My best friend and I were dumped into a deserted-island survival game with nothing but a shabby fishing net.
> While everyone else risked their lives battling the waves, we activated a beachcombing System.
> At dawn, she found a blue lobster that danced, while I dug up moonlight clams that could spray rainbows.
> “Should we put them on the trading board? Maybe we can get some toilet paper?” she said, dangling the lobster by its antennae.
> I was writing the listing: “Midnight blue that can bust a move, the perfect cure for the lonely.”
> The whole server chat exploded: “Who’s selling glowing food?!”
> While everyone else was still worrying about fresh water, we’d already covered the beach in pearls.
> Then one night, she drew close, wrapped in starlight. “Actually... I’ve been craving your clams for ages.”
I guess I went to the wrong place. The survival game is written so delicately and in detail. The most important thing is that the construction is not based on large drawings, but is really made by hand. Today's survival games can't afford even the lowest shelter. The feelings are too delicate and I am not used to it. So we had to withdraw.
I'm really not used to the first person! There are so many descriptions of various environments!
Not bad, so-so Wait a minute.
It's good-looking, and the emotional scenes are very detailed.