>When my best friend and I were thrown into the island survival game, we only had a handful of broken fishing nets.
>Others were fighting for their lives in the wind and waves, but we activated the sea-rushing system.
>In the morning she picked up dancing blue lobsters, and I dug out moonlight clams that sprayed rainbows.
>"Should we hang out at the trading house? Change some toilet paper?" She held the lobster tentacles and swung them around.
>I am editing the product description: "The dancing midnight blue, a healing tool for singles."
>All server channels exploded: "Who is selling glowing ingredients?!"
>While others are still worrying about fresh water, we have covered the beach with pearls.
>Until that night, she wrapped herself in the starlight and came closer: "Actually... I've been craving your clams for a long time."
Reader comments
I guess I went to the wrong place. The survival game is written so delicately and in detail. The most important thing is that the construction is not based on large drawings, but is really made by hand. Today's survival games can't afford even the lowest shelter. The feelings are too delicate and I am not used to it. So we had to withdraw.
I'm really not used to the first person! There are so many descriptions of various environments!
Not bad, so-so
Wait a minute.
It's good-looking, and the emotional scenes are very detailed.
I guess I went to the wrong place. The survival game is written so delicately and in detail. The most important thing is that the construction is not based on large drawings, but is really made by hand. Today's survival games can't afford even the lowest shelter. The feelings are too delicate and I am not used to it. So we had to withdraw.
I'm really not used to the first person! There are so many descriptions of various environments!
Not bad, so-so Wait a minute.
It's good-looking, and the emotional scenes are very detailed.