(The introduction is weak. After changing the outline, it doesn't match the original introduction. If you are interested, you can read the text or the book review I wrote)
The thing that Yin Laishu regrets most in his life is that he took one more look at the Heart of the Ocean in the game - and then was shot by an enemy and transported to a different world.
The supplies brought out by playing games here can be exchanged for real money, and he inherited the glorious record of the original owner of "43 consecutive failed evacuation attempts" at the beginning, and was so poor that he couldn't even afford today's instant noodles.
"Others traveled through the system and I traveled through the system with debt?" He stared at the balance of -50,000 credits in his account and performed a pupil earthquake on the spot.
But when he found that the two core cards in his hand were combined into one, and the effects were improved by several levels, he couldn't help but laugh out loud.
Later, with Super Model's various core cards and ever-changing combat style, he became a shadow among other players in "Death".
Then he gradually discovered the true meaning of "Decision", revealed the mysteries of the original owner, and gradually reached the top, seeing a different scenery.
Reader comments
I consider myself to be in the genre of game writing, the search-and-defense type, but strictly speaking, search-and-defeat is not a game type. Many game types fit this definition. The games set in this book also incorporate quite a few game elements, and are not just pure FPS. If you are not interested in this, you can stop here.
Generally speaking, most of it is part of the game, but there is also a lot of real-life content of the characters, as well as superpower settings, but it will not be as tough as the game that comes to reality. All aspects of superpowers are closely related to the game. To be honest, the existence of superpowers is just to facilitate the writing of more unconventional stories.
As for how the story is written, I can't say that it will satisfy everyone, but at least in my mind it's above passing standards. If you have any suggestions or comments, you can tell me.
Maybe there are many people who don't want a female protagonist and feel that the emotional drama is just a mess, so they might as well delete it. I admit that I am a bit selfish. If I want to write a heroine, I will try my best to write the emotional scene better, at least not so tool-like or stereotyped. If the writing is really bad later, I will also find ways to remedy it, or change the way of writing (っ- ‸ - ς).
That's about it. Thank you for having people read the novel I wrote [Blowing Kisses].
This is the type I want, fancy search, fight and retreat [laughing evilly].
In the past, shooting and eating chicken changed into martial arts and eating chicken, and now there is shooting and searching and withdrawing, which has changed into RPG searching and fighting and withdrawing.
I have only read about ten chapters so far, and the system is basically similar to Niujiaozhou, with weapons, armor and skill backpacks. In addition to firearms, the weapons also include melee combat, magical weapons, etc., As well as the initial knife that never falls; the armor is not mentioned much, and the protagonist can run away from the knife in the early stage; the skills are similar to Nuanxue, and a skill card placed in different skill slots has different effects; the backpack is called a card box in the article. When the evacuation fails, the skills will not be dropped but will only reduce the durability. The protagonist's golden finger is a two-in-one skill card, unlike others that require a recipe to synthesize skills.
I like the overall setting very much. It is super capable of searching, fighting and retreating, especially with so many maps and so many material libraries. It can combine endless skill sets, and the pace of searching, fighting and retreating is very fast. There will definitely be a fight in a round, but it is a short-term confrontation, which requires high skills. The protagonist's synthetic talent gives him a large number of core cards, so you may see a new skill set in every game. Very interesting
Each character is well designed and memorable.
A protagonist with diverse skills, but sincere and persistent heart
The heroine is a strong-willed and growing heroine, and she has a somewhat pleasing personality, but she does not lose her stubborn character.
Brother Jin is very loyal, and he is surrounded by friends who can be trusted.
Xiao Shi, a filial piety, also shows the characteristics of intelligence, but is also a bit inexperienced.
The simple Xiao Guo will help Xiao Shitou obtain golden materials for the sake of face, but he also has an overall awareness and finds a relatively suitable material to replace him.
Xiaolin, the traveling frog, is a bit simple, but also memorable
Overall, it's pretty good. It's definitely a good reference book. This article is a fusion of fancy search and destruction, urban superpowers, and exploration of life experiences. The game serves as the main platform for plot development, but I still feel doubtful about its intensity. As the absolute main force, the development of the most important core cards of the game feels average except for the protagonist, even if it is because Due to cost reasons, low-level cards should be in full bloom. Otherwise, if you don't have the inspiration, just look at one person's independent production and it won't be right. Moreover, I think this fixed material can also be changed to produce fixed cards. The later combination of entries feels that drawing is the core of card making, and there is no need to stick to the formula. If the card production fails, there is a high probability that inferior cards will be produced. It is too rigid to follow the formula completely. The exhaustive method is not good.
The setting is very novel. A card can choose one of four effects. Each time you search and fight, you can only choose one effect. You need to equip four, and you can choose the same card, which enriches the diversity of battles; because making cards requires the use of materials from the map, and the map will be updated every few months, so the characters in the article will constantly update the cards, and new maps and new cards will continue to add freshness, and will not keep spinning on several maps;
The author is very imaginative and has good writing skills. I hope to keep writing.
It's good-looking, and the combination of various types of props is eye-catching. The different styles of search-and-defense maps are also good. Friends in the book world can give it a try.
Very imaginative
Not bad, you can watch it
It looks good so far
Please encourage the author, there are really few people
There should be more space description
Not bad, no obvious poisonous spots
It can be seen that the writing is getting better and better, and I am looking forward to the subsequent development more and more. I hope the author can continue writing
The story is very good. The emotional line between the male and female protagonists gradually advances, neither too fast nor too slow, and there is no sense of abruptness.
I would like to ask if the passive throwing secondary main equipment of each card is in a different skill column. Can it only use the skill of the skill column where the card is located, or can it be used according to needs?
I consider myself to be in the genre of game writing, the search-and-defense type, but strictly speaking, search-and-defeat is not a game type. Many game types fit this definition. The games set in this book also incorporate quite a few game elements, and are not just pure FPS. If you are not interested in this, you can stop here. Generally speaking, most of it is part of the game, but there is also a lot of real-life content of the characters, as well as superpower settings, but it will not be as tough as the game that comes to reality. All aspects of superpowers are closely related to the game. To be honest, the existence of superpowers is just to facilitate the writing of more unconventional stories. As for how the story is written, I can't say that it will satisfy everyone, but at least in my mind it's above passing standards. If you have any suggestions or comments, you can tell me. Maybe there are many people who don't want a female protagonist and feel that the emotional drama is just a mess, so they might as well delete it. I admit that I am a bit selfish. If I want to write a heroine, I will try my best to write the emotional scene better, at least not so tool-like or stereotyped. If the writing is really bad later, I will also find ways to remedy it, or change the way of writing (っ- ‸ - ς). That's about it. Thank you for having people read the novel I wrote [Blowing Kisses].
This is the type I want, fancy search, fight and retreat [laughing evilly]. In the past, shooting and eating chicken changed into martial arts and eating chicken, and now there is shooting and searching and withdrawing, which has changed into RPG searching and fighting and withdrawing. I have only read about ten chapters so far, and the system is basically similar to Niujiaozhou, with weapons, armor and skill backpacks. In addition to firearms, the weapons also include melee combat, magical weapons, etc., As well as the initial knife that never falls; the armor is not mentioned much, and the protagonist can run away from the knife in the early stage; the skills are similar to Nuanxue, and a skill card placed in different skill slots has different effects; the backpack is called a card box in the article. When the evacuation fails, the skills will not be dropped but will only reduce the durability. The protagonist's golden finger is a two-in-one skill card, unlike others that require a recipe to synthesize skills.
I like the overall setting very much. It is super capable of searching, fighting and retreating, especially with so many maps and so many material libraries. It can combine endless skill sets, and the pace of searching, fighting and retreating is very fast. There will definitely be a fight in a round, but it is a short-term confrontation, which requires high skills. The protagonist's synthetic talent gives him a large number of core cards, so you may see a new skill set in every game. Very interesting Each character is well designed and memorable. A protagonist with diverse skills, but sincere and persistent heart The heroine is a strong-willed and growing heroine, and she has a somewhat pleasing personality, but she does not lose her stubborn character. Brother Jin is very loyal, and he is surrounded by friends who can be trusted. Xiao Shi, a filial piety, also shows the characteristics of intelligence, but is also a bit inexperienced. The simple Xiao Guo will help Xiao Shitou obtain golden materials for the sake of face, but he also has an overall awareness and finds a relatively suitable material to replace him. Xiaolin, the traveling frog, is a bit simple, but also memorable
Overall, it's pretty good. It's definitely a good reference book. This article is a fusion of fancy search and destruction, urban superpowers, and exploration of life experiences. The game serves as the main platform for plot development, but I still feel doubtful about its intensity. As the absolute main force, the development of the most important core cards of the game feels average except for the protagonist, even if it is because Due to cost reasons, low-level cards should be in full bloom. Otherwise, if you don't have the inspiration, just look at one person's independent production and it won't be right. Moreover, I think this fixed material can also be changed to produce fixed cards. The later combination of entries feels that drawing is the core of card making, and there is no need to stick to the formula. If the card production fails, there is a high probability that inferior cards will be produced. It is too rigid to follow the formula completely. The exhaustive method is not good.
The setting is very novel. A card can choose one of four effects. Each time you search and fight, you can only choose one effect. You need to equip four, and you can choose the same card, which enriches the diversity of battles; because making cards requires the use of materials from the map, and the map will be updated every few months, so the characters in the article will constantly update the cards, and new maps and new cards will continue to add freshness, and will not keep spinning on several maps;
The author is very imaginative and has good writing skills. I hope to keep writing.
It's good-looking, and the combination of various types of props is eye-catching. The different styles of search-and-defense maps are also good. Friends in the book world can give it a try.
Very imaginative
Not bad, you can watch it
It looks good so far
Please encourage the author, there are really few people
There should be more space description
Not bad, no obvious poisonous spots
It can be seen that the writing is getting better and better, and I am looking forward to the subsequent development more and more. I hope the author can continue writing
The story is very good. The emotional line between the male and female protagonists gradually advances, neither too fast nor too slow, and there is no sense of abruptness.
I would like to ask if the passive throwing secondary main equipment of each card is in a different skill column. Can it only use the skill of the skill column where the card is located, or can it be used according to needs?