
Godfather of Chinese Games 1998
华夏游戏教父1998
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Urban
- Subgenre
- Urban Farming
- Audience
- Male
- Updated
- 11mo ago
- Source
- Fanqie
Stats
561Reads
6.2Score
391Chapters
92Listens
37.4kReads · all time
Tags
Synopsis
Reader comments
In booklists 2
There Is No Such Thing as a Masterpiece.
35.5MViews462Books1dUpdated
Game Planners Make Games Sincerely, and Players Are Full of Love for Games.
Stop recommending some novels about making games that spoof players' mentality. It really makes me sick. Game production must be sincere! ! !
13.8MViews166Books1dUpdated








The author's writing is quite good, but the progress is very slow. It took nearly a hundred chapters to complete the first game. There are a lot of details and concepts from the original game mixed in. I think it is quite interesting. However, I would like to give some advice to the author. I hope that you can avoid purely original games and adapt them from a certain game, such as The first gear can be modified from BioShock, steampunk + time travel, and then changed to a Chinese-style plot. This may be more interesting. The plot of a purely original game is too tiring to watch, and it is not that exciting. I have proven that the plot of my game is at least attractive and can be watched.
This novel is really good, especially the game production is very detailed and not boring. It is a rare good book on game production! As for the author, can you write less paragraphs about gears and plum blossoms when writing the plot [face covering] I hope I can write a new game sooner. I read the previous article and it means I want to make a mmorpg. I'm really looking forward to it. .
It is indeed possible, and it makes up for the regret of not having "Shirobako" in the game. Of course, it is indeed an exaggeration. Moreover, readers would not be interested in writing it in such a detailed way, and the author would not be able to write it, because there is too much content to write. Personally, I think it's called "Our College Days". It's just that when writing game plots, too much repetition in a short period of time affects the perception. It is better to wait until the game is released and analyzed through player comments. Moreover, you must know that the early offline release of a game like this comes with a set set, and the author neglected to mention that offline additional items can be sold at a higher price. It can be best reflected in the aspect of figures. Of course, it is also possible to write this later. Generally speaking, what the author wrote is a good article. After all, the interaction and the functions of the screen are really incomparable to the computers of that era. I can only say that they can't improve it at all. It's too rich, but it's just an imaginary world, so I just accepted it. But to be honest, the flaws outweigh the flaws, and I highly recommend it anyway.
It only scored 6.2 Points. It is definitely seriously underestimated. This is not a cliché book about rebirth and going back to the past to directly copy a popular game and then achieve success. It accepts a routine article that is admired by thousands of people. For book friends who are tired of routine articles, it is recommended to read it directly. It is absolutely worth the money.
This book is amazing. It's relatively slow in the beginning and I'll definitely stick to it until Chapters 43/44. These two chapters are amazing. I don't think they are any better than the classic passages such as Refining and Sword Coming. Believe me, I think it's worth reading.
Full marks, must be full marks, what is written in the game article is considered top 1, the others are either games produced directly by the system or imitated popular games in advance. There are no self-created games. The few games I made by myself are all very good, but there are too few games.
It is very rare to see a game company entrepreneurial article with a production process, flesh and blood. It's great how a game can be perfected from the initial idea to release step by step! Come on, author, finish writing!
I don't know why the rating is so low. I've watched so many and it feels so good.
It's awesome, it really captures the atmosphere of a start-up game team, and everyone in the team has ideas and passions, instead of just doing things arranged by the hero like a machine, it's great!
This book can be compared with most of Tomato's game production books. Overall it is very good, but the pace is very slow, too slow. I personally recommend that you refer to the book "The Blue Shirt Gets Drunk".
Very nice I have read a book with a similar style of writing on QD before. Come on come on
This book is actually quite well written. Don't know why the score is so low.
It looks good, and the game production writing is very good.
It looks good, I love watching it, please make fun of it
Very good, very good novel
The author is probably born in the 00s or even the 10s [Thinking]
I mentioned at the beginning that I should make an Internet cafe manager first, but I haven't mentioned the Internet cafe manager after reading it for so long. There are also some things that are different from what I talked about before.
The author has a lot of ideas in this book and the content is also very good.
Although there are some minor flaws, the flaws do not hide the good points, keep up the good work!
It's good to watch, but the plot advances too slowly, and it takes a hundred chapters to reach the climax. Come on [Like] I'm looking forward to this one.
As long as it is not a systematic text, it can be called a masterpiece in this genre [please update]
The content of the game is written with a strong sense of graphics. I hope this kind of game really exists in reality.
Good-looking, good-looking, good-looking,
Original game is fun
Very nice, a treasure trove of books
Very satisfied and good
Overall, it reaches 4 stars, but not even 5 stars.
This novel written by the author is much more innovative than ordinary novels.
It's pretty, but it's annoying to look at.
Very good, very beautiful