[Shonen manga style + Japanese fantasy dungeons + mechanic-based battles + no stat-padding + dungeon building + gamification]
A passionate story centered on combat and a wide variety of ability mechanics.
Worldbuilding takes priority over plot, so it may be somewhat challenging to read. There are extensive explanations of blessings, Holy Sword mechanics and abilities, as well as game-like mechanics.
The male lead is pure-hearted and popular with women.
Mo En transmigrates and becomes a candidate to manage the Dragon Dungeon.
He conquers the resting place of souls, absorbing the legacy of the First Generation to strengthen himself while collecting key items such as soul fragments.
By forging soul fragments, he obtains special weapons with abilities or traits their souls possessed in life.
For example, a magic sword that ignores its target's weight and can easily send any opponent flying.
A magic sword that can change both its owner and its own position.
A fan that releases vast amounts of petrifying dust, turning every living thing it touches to stone (Abyss).
By repeatedly forging weapon fragments, he revives one powerful Abyss after another, filling his dungeon and preparing to face adventurers.
The Creation Guild makes contact with humanity. Along with selling all kinds of game-like items, it introduces various mechanic-based classes.
Legion Commander: Unlocks the Legion System and builds a legion of chaotic creatures. (Defend against beast tides, launch expeditions into the Sea of Chaos, take on Abyss challenges with large legions, and more.)
Lord: Ventures deep into the Sea of Chaos to establish a territory, defend against beast tides, and supply the dungeon with resources.