
A Bug in the Game? No, It’s a Hidden Feature
游戏有BUG?不!这是隐藏玩法
- Status
- Ongoing
- Length
- 140k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 1y ago
- Source
- Fanqie
Synopsis
64Chapters
6Reads
5.8Score
1Listens
48.6kReads · all time
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Reader comments 17
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For this kind of comedy novel with "bugs transformed into core gameplay" as the core, the timing of players discovering the truth needs to be deeply tied to the story rhythm and laugh point design. There should be a confrontation between "casual player group" and "hardcore player group". Ordinary players mistakenly thought it was an official easter egg, while hardcore players discovered data anomalies through analysis, but were excused by official customers with absurd reasons. At this time, the reader receives two kinds of information at the same time from a God's perspective, creating a comic effect in which "the audience knows more than the characters." The player rationalizes the bug seriously, such as "This must be a hidden mission that tests my ability to solve puzzles!", While the reader perceives the truth from a God's perspective, forming a contrasting humor. Players' transition from misunderstanding to awakening, as well as the official response to the problem, such as programmers giving up treatment and writing instructions for bugs. The bug was developed by the player community into a mainstream gameplay, and even forced game updates. For example, the official name of the wall-penetrating bug "Quantum Tunnel Escape" was added to the skill tree. Summary: First, let players "misunderstand BUG as setting" to create contrast, then trigger laughter through staged awakening, and finally end with BUG completely reconstructing the rules of the game. This rhythm can maintain suspense and maximize the comedy potential of BUG, while leaving room for character growth and worldview expansion.
It's quite beautiful, but it's a pity that it's defeated by the word BUG.
It's okay, but I don't like the fees. In modern times, we all play for free, although we all know that the free ones are the most expensive. It is recommended that it be changed to free in the future, with a tough opponent causing trouble, and then the protagonist directly makes the game free, so that the other worlds think they are taking advantage, but after playing it, they find out that it is the most expensive. Make a U-turn
I think we can add a game in the back that doesn't rely on the system and the protagonist makes it himself. This game also has bugs and hidden gameplay. Whose bug is so smart?
What bug? That's the nature of the game [shy]
The subject matter is novel and the content is exciting and interesting. Come on
It would be great if the second one is changed to Qingmei and kills everyone [sending my heart]
Looks good [Like] [Like] [Like], the author will update soon. You haven't updated for a long time [crazy]
Very interesting and exciting
This is interesting