Ji Xiu traveled through the world of cultivating immortals and started with a transformation table. The whole world's style was wrong!
What spiritual roots, understanding, and bottle locks? In the eyes of his MC players, all the cubes can be transformed!
Waste can be transformed! → Got a massive amount of spiritual stones! Shocked the elders!
[Basic skills? Transformation!→Understand the Supreme Immortal Secret in seconds! Cry the genius with anger!
Garbage magic weapon? Transformation! One EMC injection, artifact batch! Scared the sect master!
Need a furnace for alchemy? Ji Xiu silently set up an automated potion brewing stand.
Do you rely on magical powers to fight? There are infinite blocks under Ji Xiu's feet, milk can solve all kinds of problems, and magma can teach you how to be a good person! This is not cultivating immortality!"
The enemy plans a decisive blow? ! Ji Xiu of the Grand Formation backhands a series of red stone traps. Isn't this PVP?
Facing the law? Ji Xiu took out the [Command Block]/gamemode 1? No, it was/give creation permission!
"You cultivators talk about worldliness, I only talk about resources, efficiency and... This is very MC! Extremely self-interested, hilarious and invincible! Let's see how the MC master uses game logic to turn the cold world of immortal cultivators into a Mod server! Achieve the most outrageous block cultivation in history!
Reader comments
When I saw the boss fight, I felt that it was a bit unreasonable to dig a two-meter hole for the foundation monks to fall into. Using the MC combat mechanism to fight, I think the monks should be the weak side. The author can look at this one. It is the same type [traveling through the world of immortality, but Steve's holy body]. Play value + resurrection to survive in the wild, build machines in the early and mid-term to transform EMC development, and use those invincible modules in the later stage. Currently, the chopping block is fully equipped.
It doesn't look good. When I see the one about going home, I play poison at the beginning.
When I saw the boss fight, I felt that it was a bit unreasonable to dig a two-meter hole for the foundation monks to fall into. Using the MC combat mechanism to fight, I think the monks should be the weak side. The author can look at this one. It is the same type [traveling through the world of immortality, but Steve's holy body]. Play value + resurrection to survive in the wild, build machines in the early and mid-term to transform EMC development, and use those invincible modules in the later stage. Currently, the chopping block is fully equipped.
It doesn't look good. When I see the one about going home, I play poison at the beginning.