
Anti-War: Battle of Changjin Lake, the Whole Network Fights to the Death
反战:长津湖战役,全网死战不退
- Status
- Ongoing
- Length
- 112k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Audience
- Male
- Updated
- 1y ago
- Source
- Fanqie
Stats
1Reads
5.8Score
52Chapters
12.1kReads · all time





Anti-war: Battle of Changjin Lake, the whole network fights to the death Written by Cen Jintong A brief article on the anti-war game design genre. Personally, I feel that because of the need to create war scenes and realistic thinking, this type of article should not be too illogical, otherwise it will look like a child's play. To be able to forget history in one hundred, fifty or sixty years is not very realistic in itself. Entering the game plot, there is too much education, not only in the first game, but also in subsequent games. The changes in the mentality of many characters are also somewhat sudden. In the beginning, I was too resistant and complained, but in the middle, I got into the drama and moved too quickly. In the game, in order to write the plot, the AI's participation is too high and the AI's command is too strong. In reality, this is a historical fact, no problem, but this is a game, after all, it is a game, and it is an unspeakable violation. Oh, and all the English pronunciation is also very inconsistent. Just average.
After reading a few chapters, I finally saw no more pain simulations. In addition, the part where netizens raised questions was just a few sentences, rather than recurring, which is good. After all, this is a game article that is about the game and player feedback. What kind of trouble would it be to make a lot of questions? However, the cookie-cutter anti-war competition is still quite frustrating. After all, these historical games are all set to high difficulty, but high-difficulty games have a large audience, and the live broadcast effect is not bad, so there is really no need to hold an anti-war competition.
Good-looking, very good-looking